Battlefield 3 *RELOADED*
Moderador: Moderadores
- Jose-PATERNAL
- Mensajes: 425
- Registrado: 19 Dic 2006, 23:54
Re: Battlefield 3 *RELOADED*
El juego esta increible, recien hoy lo pude probar y el sonido es alucinante. Lastima que no haya salido un parche oficial para solucionar el tema de los ecos para los dual core.
Re: Battlefield 3 *RELOADED*
[quote="Dark_Radamanthys"]Che, sé donde cambiar el lenguaje hablado, pero [b]de donde se cambia el idioma del subtítulo?[/b], porque no lo vi en las opciones del juego. Solamente vi donde te deja elegir si querés o no subs...[/quote]
Perdón... En opciones -> Sonido -> Idioma de las voces (inglés), como bien decís vos. Yo el BF lo instalé en español y diréctamente si ponés subs "ON" te los activa en el idioma que instalaste el juego.
O sea, instalalo en castellano, y en la opción de "voces" ponelo en "inglés" así te queda hablado en ese idioma con los subs en español.
Saludos!
Perdón... En opciones -> Sonido -> Idioma de las voces (inglés), como bien decís vos. Yo el BF lo instalé en español y diréctamente si ponés subs "ON" te los activa en el idioma que instalaste el juego.
O sea, instalalo en castellano, y en la opción de "voces" ponelo en "inglés" así te queda hablado en ese idioma con los subs en español.
Saludos!
- Dark_Radamanthys
- Mensajes: 381
- Registrado: 13 Oct 2004, 12:59
- Ubicación: Rosario, Argentina
Re: Battlefield 3 *RELOADED*
Aaah, entonces la cagué cuando lo instalé en inglés...aunque no recuerdo si me dio la opción. Igual ahora ya lo dejo asi jeje
Gracias!
Gracias!
Gigabyte GA-870A-UD3 | AMD Phenom II x6 1055T@2,8GhZ + Hyper 212+ | WD Caviar Black x1Tb + OCZ Vertex 4 x128Gb | 12Gb (3x4Gb) DDR3 1,6GhZ | XFX Radeon 280x | LG E2340 23" Full HD | Creative X-Fi Titanium | Edifier C200 2.0 | NZXT Phantom
Re: Battlefield 3 *RELOADED*
una consulta, cuando terminas el juego en modo campaña, no hay opcion de jugar como los otros battlefield como si fuera multiplayer? vi videos del battlefield 3 que manejas un avión en multiplayer, no se como acceder a eso..saludos
Re: Battlefield 3 *RELOADED*
No, solamente tiene online (no modo offline MP) tenes que tenerlo original, sino imposible.deechai escribió:una consulta, cuando terminas el juego en modo campaña, no hay opcion de jugar como los otros battlefield como si fuera multiplayer? vi videos del battlefield 3 que manejas un avión en multiplayer, no se como acceder a eso..saludos
- EmperadorCAD
- Mensajes: 933
- Registrado: 22 Sep 2006, 16:50
- Ubicación: Rosario, Argentina.
Re: Battlefield 3 *RELOADED*
Buenas, salio un update vía EA's Origin Service abra que esperar el release
con su medicina. Un abrazo.-
Changelog
con su medicina. Un abrazo.-
Changelog
Código: Seleccionar todo
---- Client-Side Changes:
-- Visuals, Stability and Performance Fixes:
•General performance and loading time improvements
•“Black Screen” fix for an issue occurring on some PC Configurations
•Stereo and Rendering Support for Nvidia and AMD Graphics Cards
•Adjusted the “stuttering” encountered on some PC configurations.
•Fixed several Crashes when joining MP and Co-Op sessions
•Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
•Fixed visual corruption issues on certain Nvidia Cards
•Improved loading times for certain textures
•Added console command “GameTime.MaxVariableFps” to limit max FPS
•Added console command “UI.DrawEnable” to hide UI for screenshots / videos
-- Balance and Gameplay Adjustments (PC)
•Fixed a problem with high speed mouse movement
•Added back some missing Growlers on Kharg Island Conquest Large
•Added back EOR sound for SQDM and TDM
•You should no longer be able to damage a friendly vehicle when sitting in an open position
•Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
•Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
•You should no longer spawn too close to enemies in TDM and SQDM
•Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
•Fixed a problem with revived players not suffering suppression
•Fixed a problem with the camera when being revived in COOP
•Added joystick deadzone setting
•Fixed sound for when climbing ladders
•Fixed an issue with some weapon sounds in first person
•Fixed a swim sound loop error
•Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
•Increased the damage of Helicopter Miniguns against jeeps.
•Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
•Increased the damage of the 44 Magnum slightly.
•Increased the range and minimum damage of the .357 Round from the MP412 Rex.
•Increased the range of all .45cal and 9mm weapons.
•Slightly increased the range of the P90 and MP7 and PDW-R.
•Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
•Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
•Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
•Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
•Increased the damage and range of the 40mm BUCK rounds.
•Reduced the damage .50cal weapons do against Helicopters.
•Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
•Added round duration and ticket summary at EOR
•Advanced squad polish – should be more intuitive
•Significant changes to the Join Squad functionality (see below)
•Fixed a problem regarding keybindings while playing
•You should now get a better error message when being disconnected via Battlelog
---- Server Update Highlights
• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings
-- Share your profile and stats with new Battlelog functionality
• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server
-- Quick notes on Squad changes in the Nov 22 update
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
- A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.
First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.
For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.- Dark_Radamanthys
- Mensajes: 381
- Registrado: 13 Oct 2004, 12:59
- Ubicación: Rosario, Argentina
Re: Battlefield 3 *RELOADED*
Ya lo terminé, fue entretenido, ahora a probar el CoD MW 3.
PD. no los jugaré online por obvias razones jeje
PD. no los jugaré online por obvias razones jeje
Gigabyte GA-870A-UD3 | AMD Phenom II x6 1055T@2,8GhZ + Hyper 212+ | WD Caviar Black x1Tb + OCZ Vertex 4 x128Gb | 12Gb (3x4Gb) DDR3 1,6GhZ | XFX Radeon 280x | LG E2340 23" Full HD | Creative X-Fi Titanium | Edifier C200 2.0 | NZXT Phantom
Re: Battlefield 3 *RELOADED*
Deja de ser Post-It 
- Mandrake10
- Mensajes: 11432
- Registrado: 03 Jul 2004, 22:21
- Ubicación: Buenos Aires
Re: Battlefield 3 *RELOADED*
Che que raro que todavia ningun grupo sacó el update 1... 
Re: Battlefield 3 *RELOADED*
Para los que juegan a estos juegos, esto es de ahora y no es joda
http://www.youtube.com/watch?v=9uVuaCpMMl4
Ya se que es un juego, queria compartir el presente de lo que esta pasando
http://www.youtube.com/watch?v=9uVuaCpMMl4
Ya se que es un juego, queria compartir el presente de lo que esta pasando
Gigabyte Z170X-Gaming 7 || Intel Core i7 6700K @4.5GHz || Corsair DDR4 4x4GB 3000MHZ || Gigabyte G1 GTX 1070 || Seasonic M12II 750W || SSD Crucial MX100 256GB + SSD Mushkin 1TB + WD 1.5TB || LG 34UM68-P IPS
Re: Battlefield 3 *RELOADED*
Battlefield.3.Patch.2-OUTLAWS
Links agregados al post principal 
Código: Seleccionar todo
_______ ___ __ _ pk/iMP
\ _____________________________________________________. ._____________
\ \ . / _/ \ / \______ / \/\/ \ /
\ \__ : __/__ \ __\___ ___/__ ____\__ / __/__ __\___ \__/ /
_\ /____\ /______\ /____\ /_______\ /____\ /______\ \ \ /
\ /_____________________ _ __ _____________\ _\
\________________ /
/ /
/ / P R O U D L Y P R E S E N T S . . .
/ /
|\____/ /____________________ ______ _____ ____ ___ __ _
| __ _____________________//_____//____//___//__//_/ // /
| \/ /
| / GAME ......... Battlefield 3 Patch 2
| / LANGUAGE ..... English
| \ DEVELOPER .... EA
| \ DISKS ........ 25
|_________\ DATE ......... 03/01/2012
GENRE ........ GAME
PROTECTION ... EA Origin
RiPPED ....... NOthing!
____________________________________ ______ _____ ____ ___ __ _
\ ________________________________//_____//____//___//__//_/ // /
\ \
\ \/\
\ \ _______ _________ _________ ______
/____\ _\_____/ __ (_ _____( . (_
/_______\__/________\ _|__________\
/____\
Battlefield 3 leaps ahead of its time with the power of
Frostbite 2, the next instalment of DICE's cutting-edge
game engine. This state-of-the-art technology is the
foundation on which Battlefield 3 is built, delivering
enhanced visual quality, a grand sense of scale, massive
destruction, dynamic audio and incredibly lifelike character
animations. As bullets whiz by, walls crumble, and
explosions throw you to the ground, the battlefield
feels more alive and interactive than ever before. In
Battlefield 3, players step into the role of the elite U.S.
Marines where they will experience heart-pounding missions
across diverse locations including Paris, Tehran and New York.
If you like the game, support the developers and buy it!
____________________________________ ______ _____ ____ ___ __ _
\ ________________________________//_____//____//___//__//_/ // /
\ \
\ \/\
\ \ ___________ _________________________________________
/____\ \ _ (_ . (___ ___/ .___(___ ---/_
/___/_______\ _________\________\__________/__'_______\
1.) Unpack using winrar
2.) Install freearc included in the extractor dir
3.) Extract otl-bf3u.arc to your bf3 installation dir
4.) We recommend firewalling the maincutable and
5.) not using EA Origin service while playing this game.
6.) Play the game!
We currently have a position open for: CLOSED (We will find you)
greetz: ViTALiTY / HTG / VACE / ROGUE / REUNION / CRD / DVT / BrEWeRS
Mad love to all friends, especially bella :p
________ ________ ________ ________ ________ ________ ________ ______
_\ . (____ | (_____ _/____ (_______ (____\ / (____ _(____ \ /
\ : / | / / / / / / / /\__ / \ \
/__________/________/________/________/________/________/________/ \/\ \
_ __ ___ ____ _____ ______ ________________________________\ \
\ \\ \_\\__\\___\\____\\_____\\__________________________________\
"THe beatings will continue until morale improves....."
aSCii bY pOOK fROM iMPURE
Re: Battlefield 3 *RELOADED*
Lo probaste el patch bubi? porque recien lo acabo de probar y se queda en la pantalla principal solo el fondo y muere ahi 
Re: Battlefield 3 *RELOADED*
No lo bajé todavía RB, tenia pensado dejarlo bajando a la noche. No pude encontrar un changelog confiable, por lo que vi está casi toda orientada al mp la cosa.
Re: Battlefield 3 *RELOADED*
Me pasa lo mismo que a vos RB, se me queda con el fondo ese de los tanques pero nunca aparece el menu de opciones 
Encontré changelog, aparentemente, del patch 2:
Encontré changelog, aparentemente, del patch 2:
Código: Seleccionar todo
Bug Fixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals

