Might And Magic Heroes VI *SKIDROW*
Moderador: Moderadores
Re: Might And Magic Heroes VI *SKIDROW*
Ya lo estoy bajando, muchas gracias!!!
Re: Might And Magic Heroes VI *SKIDROW*
Might and Magic Heroes VI v1.1.1 Update-SKIDROW
Se agregan links al post principal 
Código: Seleccionar todo
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▀ S K I D R O W ▄■▀ ▄
░░░ ▄ .the leading force. ▐▌ ▀▓▀
▒▒▒ ▐▌ ▀▄ ▄ ▄
▓▓▓ ▄▀ proudly presents ▀■▄▀▓▄
██▀▄■ Heroes of Might and Magic VI v1.1.1 Update ▐███
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███ 18-10-2011........Release Date <-> Protection.........Ubisoft DRM ▓██
███ RPG..................Game Type <-> Disk(s)....................DOX ▒██
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▀██▌ ▄ ■▀░
▀ ▄ RELEASE NOTES ▀▄
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███ Read changelog.txt for information on updated content! ███
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▀ ▄ INSTALL NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
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███▌ ■▀ ▀ ▄ ███
███ 1. Unpack release ███
███ 2. Run hmm6_digital_1.1.1_efigs.exe ███
███ 3. Install ███
███ 4. Copy the cracked content from the SKIDROW folder to the main install ███
███ folder and overwrite ███
███ 5. Play the game ███
███ 6. Support the companies, which software you actually enjoy! ███
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▀ ▄ GREETINGS ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
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███ To all friends of the family and honorable rival groups! ███
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░ ▀▀▀▄████▄█▀██████▄█▀███████▄ malodix + irokos ░██████▓▓▀█▄▄▄▀■▄██
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Código: Seleccionar todo
Heroes of Might and Magic VI v1.1.1 Update info:
- Hot fix on default setting video option detection at start-up causing possible dead locks on laptops
- Blinking cursor fix
- Fixing a version number issue
Re: Might And Magic Heroes VI *SKIDROW*
Toy confundido chicos, primero hay que aplicarle el Update 1 de Prophet y después el Update v1.1.1 de SKIDROW?? o sólo con el de Skidrow alcanza?
Re: Might And Magic Heroes VI *SKIDROW*
Update 1.1 -------> mmvi_1.1.exe (pesa ~500 Mb)patys escribió:Toy confundido chicos, primero hay que aplicarle el Update 1 de Prophet y después el Update v1.1.1 de SKIDROW?? o sólo con el de Skidrow alcanza?
Update 1.1.1 -------> hmm6_digital_1.1.1_efigs.exe (pesa ~35 Mb)
Aplicar medicina de Update v1.1.1 de SKIDROW
O bien ejecutar el archivo GAME.EXE que esta en el directorio donde instalaron el juego, dejar que actualize y luego aplicar medicina incluida en Update v1.1.1 de SKIDROW.
Si ya tenes parchado con el Update 1.1 de Prophet, le podes instalar encima el Update v1.1.1 de SKIDROW, siguiendo los pasos del .nfo.
Re: Might And Magic Heroes VI *SKIDROW*
Si, Ratita tiene razón, habría que aplicar primero el 1.1 de Prophet, y luego el 1.1.1 de Skidrow (mas tarde lo arreglo en el post principal), o que el autoactualizador del juego actualice por si solo a la ultima version (v1.1.1) y luego aplicar la medicina de skidrow de ese parche especifico.
Salu2!
EDIT: Agregados links para el update de Prophet y corregido el post principal
Salu2!
EDIT: Agregados links para el update de Prophet y corregido el post principal
Re: Might And Magic Heroes VI *SKIDROW*
Ahora sí me quedo clarito, Muchas Gracias!!!
Re: Might And Magic Heroes VI *SKIDROW*
Guía para convertirlo a 1xDvd5 => http://fileforums.com/showthread.php?t=92026
Re: Might And Magic Heroes VI *SKIDROW*
Deja de ser Post-It 
Re: Might And Magic Heroes VI *SKIDROW*
Perdonen mi terrible ignorancia. Pero de donde bajan el parche?
Re: Might And Magic Heroes VI *SKIDROW*
Ya me di cuenta. Que bobaso.
Re: Might And Magic Heroes VI *SKIDROW*
En cuanto a pasar de DVD9 a DVD5, alguien ya lo probo?
1. Install the game, DONT INSTALL ANY PATCH and insert DVD
2. Download attachment, extract completely(wherever you want) and launch converter.exe.
3. Select the drive, where the TEMP folder should be and click on "Convert"
-> You can enable Create Iso function
4. Burn temp folder or burn the ISO file
Supongo que el paso 3 se refiere a la carpeta donde se generan los temporales de las intalaciones. Cuando ejecute el Converter.exe me sale un mensaje de error : Couldnt Find FreeArc On Ypur Sytem. First Install FreeArc on Your System, Them Use This Converter.
1. Install the game, DONT INSTALL ANY PATCH and insert DVD
2. Download attachment, extract completely(wherever you want) and launch converter.exe.
3. Select the drive, where the TEMP folder should be and click on "Convert"
-> You can enable Create Iso function
4. Burn temp folder or burn the ISO file
Supongo que el paso 3 se refiere a la carpeta donde se generan los temporales de las intalaciones. Cuando ejecute el Converter.exe me sale un mensaje de error : Couldnt Find FreeArc On Ypur Sytem. First Install FreeArc on Your System, Them Use This Converter.
Re: Might And Magic Heroes VI *SKIDROW*
Me respondo solo (eso por no investigar antes de preguntar
), para los que esten interesados en pasara a DVD5 primero necesitan instalar el FreeArc un compresor de codigo abierto aca les dejo la pagina : http://www.freearc.org/. Sorry por el doble post.
Re: Might And Magic Heroes VI *SKIDROW*
Para el que aun no tiro el gabinete por la ventana despues de que el juego se le crashara por enesima ves, parece que salio un nuevo PATCH 1.2. La verdad que me esperaba que en la parte de MAJOR BUG dijera algo de los crash que le dan a todo el mundo pero no menciona nada.
Patch release 1.2
Busque algun Update y encontre un par de Torrent de Might.and.Magic.Heroes..Update.Patch.v.1.2.1.VI-SKIDROW. pero no esta descargando nada, si alguien tine alguna info avisen por favor. En ISOHunt hay un comentario de que esto es un facke ya que no existe el patch 1.2 pero efectivamente salio un parche oficial (http://might-and-magic.ubi.com/heroes-6 ... m:6-231-32).
Patch release 1.2
Código: Seleccionar todo
15-12-2011
Hello Heroes,
we’d like to thank you for the feedback you have been giving us since the release of the game. Your reports and posts were very helpful for our understanding of technical issues.
The patch 1.2 will be released on December 20th. You can find below release notes of the main issues. You'll be able to discover more improvements directly ingame.
Here we go:
Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)
• Skirmish AI tweaks:
- Tries to defend all owned town (previously the AI focused on its starting town)
- Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
- Always defends the last owned town if it can causes reasonable losses to the attacker hero
- Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
- Further improvement of cooperation among primary and secondary heroes
- Improved exploration and target priority
- Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
- Further improvement of Town portal usage
- In case of an FFA the AI tries to attack and capture towns from a weaker player
- FIXED: Sometimes the AI attacked a much stronger hero than itself
- FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
- FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
- FIXED: The AI ignored some neutral buildings
- FIXED: Several smaller bug fixes
• Combat AI tweaks:
- General target choice improvement for the units
- Improved ability usage
- Improved racial ability usage
- Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
- Improved creature ability usage
• Gameplay improvements:
- The unit setup after using the Tactics ability is remembered from battle to battle
• Intel support:
- Fog calculation
- Variance shadow mapping vs. hardware shadow mapping
• Balance tweaks:
- Rage II-IV gives +10 Might Attack instead of +15
- Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
- Guardian Angel: Good moral gives 70 racial points (instead of 100)
- Retribution aura cooldown increased to 5 instead of 3
- Haste initiative bonus increased to 12 (from 10)
- Slow initiative reduction increased to 12 (from 10)
- Mass Haste initiative bonus increased to 6 (from 5)
- Mass Slow initiative reduction increased to 6 (from 5)
- Father Sky damage increased to 380 (from 353)
- Idol of Air damage increased to 276/318/366 (from 240/277/319)
- Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
- Hour of Judgement bonus damage increased to 31% (from 21%)
- Hell Hound Might Defense increased to 5 (from 4)
- Cerberus Might Defense increased to 6 (from 4)
- Kirin and Sacred Kirin movement reduced to 6 (from 7)
- Kirin Magic Defense increased to 33 (from 32)
- Sacred Kirin Might Defense reduced to 31 (from 33)
- Sacred Kirin Magic Defense reduced to 33 (from 35)
Let us know what do you think about it on the official forum
Re: Might And Magic Heroes VI *SKIDROW*
uuu_U me quedé en 2 anteriores... a ver si bajo este, muchas gracias.

