Nada que ver con el nombre Ema
Dead Island *RELOADED*
Moderador: Moderadores
Re: Dead Island *RELOADED*
Mañana teoricamente está saliendo la version multi oficial, veremos que sucede.
Nada que ver con el nombre Ema
Nada que ver con el nombre Ema
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marsagadri
- Mensajes: 351
- Registrado: 27 Feb 2008, 15:10
Re: Dead Island *RELOADED*
Por lo que vengo jugando, esta versión anda bien, hasta ahora no vi ningún tipo de bug, El juego es mas o menos lo que veía en los trailers, se me esta complicando un poco cuando vienen muchos zombies y las armas no están preparadas te matan enseguida. Los gráficos bien, que se yo, en los trailers tampoco se veia la gran cosa, pero lindos escenarios y lindo tambien que andas por donde queres.
Re: Dead Island *RELOADED*
Salio el Update 2
Changelog (ahora si queda v1.01)
Changelog (ahora si queda v1.01)
Código: Seleccionar todo
Dead Island Update 1 info:
Here’s the latest from us on Dead Island PC for North American users. We are deeply sorry for the inconvenience caused to fans who wanted to spend their day crushing some zombie skulls. Thank you very much for your continued patience and support and we are completely committed to ensuring that you have an excellent time with our game.
· First, the correct version of the title is now available on Steam and fans are able to download it now.
· Second, the day 1 patch notes in their entirety are below. Please note that this update may cause incompatibilities between the incorrect version of Dead Island that was released and the fixed version and cause a wipe on some saved data. However, we have a solution to help regain some quest progress: When the game opens, select New Game -> Select the same character as you were using before, and then there will be an option for "Chapter Select" which will allow the player to jump to the last chapter they were playing in.
· Third, Deep Silver plans to announce a “make up” to North American fans who were affected by the day 1 PC issues, stay tuned in coming days for those details as internal discussions are ongoing on our end.
· Fourth, the Bloodbath DLC is still on schedule as planned – fans who preordered the title will still receive the Bloodbath DLC when it launches (date will be announced shortly!) as stated previously.
· Fifth, we are aware of The Ripper activation bug which will not load as a result of the version update and this will be fixed in the next game patch, coming soon.
Complete list of improvements:
Multiplayer and Matchmaking improvements
• Maps are now correctly synchronized when player joins during map loading
• Games now filter correctly in lobby
• After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional interface polishing
• Map tracking now works correctly after loading checkpoints
• Health and stamina bars of enemies now display correctly in coop.
• Locations of invisible NPCs are no longer shown
• More than one player can now use the same ladder simultaneously
• Focus on items in shops is not changing after operation (sell, buy)
• Additional Interface polishing
• Fixed displaying gather rings near some door
Player death behavior improved
• Respawn position now saved when playing in cooperative mode
• If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
• Added distinction between quest checkpoints and other saves
Minor animation fixes
• AI animation now displays correctly after fast travel or travel through portals
AI improvements
• Improved enemy awareness (zombies)
• Enemies reaction to fire adapted
• Enemies are now able to successfully reach player on some arenas
• Shooting enemies no longer spawn infinitely
Balancing changes in difficulty, majorly for second playthrough
• Item level will be calculated correctly when playing in second playthrough
• Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
• Health regeneration is now disabled during grab.
• More HP for all escorted NPCs
• Removed all instances of Butcher during escorts
• Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
• Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree
Pause Option added
• Added information about players requesting pause (Coop)
Looting rules improved
• Thrown items now cannot be picked up by another player for 5 minutes.
• Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
• Rectified occasional graphical glitch with NPC's hands bend
• Animations now display correctly when trading
• Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
• Volume of pickup's engine has been increased
Quest bugs removed
• All side quests in Laboratory can now be successfully completed
• Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" questRe: Dead Island *RELOADED*
¿RB, ese no es el changelog del "Day 1 Patch", el 1er patch que sacaron al toque y que ya sacó RLD como "Update 1" el mismo día que sacó el juego? (http://foro.argenteam.net/viewtopic.php ... 0#p3283748)
Ojo porque hay un "Update 2" trucho dando vueltas (by Tono-09R) que en realidad lo unico que hace es agregar al update1 los subs en español sacados de la version de xbox (el mismo archivo/mismos errores), pero no es update 2 ni oficial ni scene.
Código: Seleccionar todo
After releasing the game, RELOADED also pred the 1st update for the new RPG game Dead island. It’s a day one patch that will fix a bunch of stuff.- Spoiler:mostrar
Re: Dead Island *RELOADED*
Yo no entiendo nada jajaja! Si ya es la version final! o hay que esperar? jaja mi no entender jaja! salen parches etc etc!
Re: Dead Island *RELOADED*
Si debe ser el mismo lo que me llamo la atencion es que cambia de version en el menu del juego, lo del español ni idea porque ya tenia los subs antes de aplicarlo. 
Re: Dead Island *RELOADED*
Herbal, POR EL MOMENTO, el release de Reloaded es lo que único que hay, está basada sobre una version no terminada del juego pero aparentemente con el Update 1 funciona bien. Mañana teoricamente sale la version final "europea" del juego, es probable que haya un nuevo release sobre esa versión (repack o proper), o que no la haya y debamos agregar los textos españoles oficiales manualmente, será cuestion de ver que pasa.herbal escribió:Yo no entiendo nada jajaja! Si ya es la version final! o hay que esperar? jaja mi no entender jaja! salen parches etc etc!
A mi tambien me llama la atención que cambia la versión. Como todo en este release, RAROROBINHO25 escribió:Si debe ser el mismo lo que me llamo la atencion es que cambia de version en el menu del juego, lo del español ni idea porque ya tenia los subs antes de aplicarlo.
Gracias por avisar,¿notaste algun cambio vos despues de aplicarlo?
Seguiremos esperando a ver que novedades "oficiales" hay
Re: Dead Island *RELOADED*
elbubi escribió:herbal escribió:Yo no entiendo nada jajaja! Si ya es la version final! o hay que esperar? jaja mi no entender jaja! salen parches etc etc!
Muchas Gracias por aclarar esperare hasta que salga un proper jeje! Sos groso sabelo!elbubi escribió:Herbal, POR EL MOMENTO, el release de Reloaded es lo que único que hay, está basada sobre una version no terminada del juego pero aparentemente con el Update 1 funciona bien. Mañana teoricamente sale la version final "europea" del juego, es probable que haya un nuevo release sobre esa versión (repack o proper), o que no la haya y debamos agregar los textos españoles oficiales manualmente, será cuestion de ver que pasa.
Re: Dead Island *RELOADED*
gracias! espero a que salga alguna versión proper o algo asi por si las moscas.
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Barock1979
- Mensajes: 3623
- Registrado: 05 Oct 2008, 18:54
- Ubicación: España - Galicia
Re: Dead Island *RELOADED*
Los creadores del juego avisaron que el primer día de lanzamiento el juego iría acompañado de una gran actualización... que modificaría muchas cosas... animaciones, jugabilidad, items, etc... por eso este último update seguramente sea OFICIAL 

Intel Core i7 2600k//GTX970 4GB//8GB RAM 1600//2T HD//Philips 272P 2560X1440p
Re: Dead Island *RELOADED*
Yo sigo esperando la version final + update, no tengo apuro 
Gigabyte Z170X-Gaming 7 || Intel Core i7 6700K @4.5GHz || Corsair DDR4 4x4GB 3000MHZ || Gigabyte G1 GTX 1070 || Seasonic M12II 750W || SSD Crucial MX100 256GB + SSD Mushkin 1TB + WD 1.5TB || LG 34UM68-P IPS
Re: Dead Island *RELOADED*
Vamos skidrow... hace un release bueno con la version buena... o mejor razor... que reaparezca magicamente para sacar este juego jejej...
Reloaded perdio mi confianza hace rato...
Salu2
Reloaded perdio mi confianza hace rato...
Salu2
Re: Dead Island *RELOADED*
Salió Update 2 oficial (y no oficial p2p también):
Y también salió => Dead.Island.Update.3.MP.Working-iND (v1.2.0.0)
Código: Seleccionar todo
Multiplayer and Matchmaking improvements
• Maps are now correctly synchronized when player joins during map loading
• Games now filter correctly in lobby
• After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional interface polishing
• Map tracking now works correctly after loading checkpoints
• Health and stamina bars of enemies now display correctly in coop.
• Locations of invisible NPCs are no longer shown
• More than one player can now use the same ladder simultaneously
• Focus on items in shops is not changing after operation (sell, buy)
• Additional Interface polishing
• Fixed displaying gather rings near some door
Player death behavior improved
• Respawn position now saved when playing in cooperative mode
• If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
• Added distinction between quest checkpoints and other saves
Minor animation fixes
• AI animation now displays correctly after fast travel or travel through portals
AI improvements
• Improved enemy awareness (zombies)
• Enemies reaction to fire adapted
• Enemies are now able to successfully reach player on some arenas
• Shooting enemies no longer spawn infinitely
Balancing changes in difficulty, majorly for second playthrough
• Item level will be calculated correctly when playing in second playthrough
• Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
• Health regeneration is now disabled during grab.
• More HP for all escorted NPCs
• Removed all instances of Butcher during escorts
• Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
• Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree
Pause Option added
• Added information about players requesting pause (Coop)
Looting rules improved
• Thrown items now cannot be picked up by another player for 5 minutes.
• Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
• Rectified occasional graphical glitch with NPC's hands bend
• Animations now display correctly when trading
• Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
• Volume of pickup's engine has been increased
Quest bugs removed
• All side quests in Laboratory can now be successfully completed
• Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest
Código: Seleccionar todo
i N S T A L L N O T E S
1) Extract to gamedir, overwrite
2) Start Smartsteam/Steam (blank new account or exisiting one)
3) Start the Game with /DeadIslandGame.exe
4) Play
N O T E S
Unlocked, saving, coop lan/online - everything's working!
0day Patch included! Dev2Retail Version Patch included! 1 DLC unlocked!
Cheers! Already cracked, just executable, rest original!
Previous saves working!Re: Dead Island *RELOADED*
Los que juegan con el update 2, ojo que por lo menos a mi no me tomo las partidas guardadas, asi que lo sigo con el update 2. Por las dudas hagan Backup de los archivos que van a reemplazar con el Update 3.
Re: Dead Island *RELOADED*
muchas gracias a todos 
There's no such thing as stupid questions, until you asked. ;D

