Call of Duty: Black Ops (c) Activision - *SKIDROW*

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SeñorBurns
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Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por SeñorBurns »

gogueta17 escribió:Señor Burns
Que sapa?
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kong
Mensajes: 2518
Registrado: 08 Dic 2005, 13:35

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por kong »

Hola quienes lo hayan jugado o hayan avanzado en el juego estoy en la parte que
Spoiler:mostrar
al principio tenes que clavarle un hacha a un tipo, estas siguiendo a tu compañero hay un helicoptero arriba del cual tenes que ocultarte, ademas de otros soldados, pero siempre terminan diciendo "nos han visto"
No se que hacer
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jorgegus
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Ubicación: Argentina Bajando de todo!!!!!!!!!
Contactar:

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por jorgegus »

kong escribió:Hola quienes lo hayan jugado o hayan avanzado en el juego estoy en la parte
No se que hacer
Spoiler:mostrar
anticipate y matalo al toque cuando esta de espald :D a....
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Las apariencias no engañan, colocan a cada cual en su lugar.......
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SeñorBurns
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Ubicación: La Plata - Argentina

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por SeñorBurns »

Gente cuando se habla de partes del juego, por favor, pongan spoilers.
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gandhalfelmago
Mensajes: 17
Registrado: 22 Mar 2009, 16:03

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por gandhalfelmago »

Se agradece, primero. Segundo....lo termineeeeee jajaja muy bueno, corto, pero muy bueno!
AMD Phenom X3 8450
ASUS M2N68-AM
4gb KINGSTONE
NVIDIA 9600GT
SAMSUNG 1.5tb
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elbubi
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Ubicación: Rosario, Argentina.

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por elbubi »

Salio Update 4 con muchos fixes (ademas de culebrón :mrgreen:)

Código: Seleccionar todo

1.                      ▄                     ▄ ▀ ■
2.      ▄ ▀               ▀▄    ▄■▀▀▀■▄      █                ▄■▀▀▀■▄
3. ░   █▄     ▓▄     ░    ▄█▌  ▀       ▓▄     ▀▀███▄▄     ░ ▄█▄     ▓█▄
4.      ▀███▄ ▓██▄     ▄▄███▄▄▀    ░   ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓  ░     ▄
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7.▒▒▒▒▒  ▐▒▒▒▒█▐▒▒  ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒  ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒
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9.▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒
10.▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌  ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓
11. ▀██▓ ▄█▓██▀▄██▀  ▓████▓███▀  ▓███▓▄▄▓██▓▄▓█▀   ▓███▓ ▀██▓   ▓██▀ ▓██▀ ░ ░ ▀██▓
12.░  ▀▄██▀▀   █▀   ▄█▓██▀ █▀  ░  █████▀▀▀   ▀  ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀   ░     ▀█
13.  ▄▀▀    ░     ▄███▀▀  ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀  ░  ▀▀███▄▄▄▄▄██▀ Eboy
14.  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
15.                          S   K   i   D   R   O   W
16. 
17. ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
18. ▀▄                                                                          ▄▀
19.   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
20.  ░ ███▓▓▓▓▒▒▒░░        Call of Duty: Black Ops Update 4         ░░▒▒▒▓▓▓▓███ ░
21.  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
22.  ▓                                                                           ▓
23.  ▓   RELEASE DATE : 18-12-2010           PROTECTION : Steam + CEG            ▓
24.  ▓   GAME TYPE    : Shooter              DISKS      : CRACKED UPDATE         ▓
25.  ░                                                                           ░
26.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
27.    ▀█▌ Release Notes: ▀█▄                                               ░ █
28. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
29.█   ▄█▀ █                                                                ▓ █
30. ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
31.      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
32.      █ █ under sceners. We believe on the ground idealism of the root   █ █
33.      █ █ of the real old school scene. We do all this for fun and       █ █
34.      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
35.      █ █ this for the competition and the heart of what got the scene   █ █
36.      █ █ started in the mid eighties.                                   █ █
37.      █ █                                                                █ █
38.      █ █ If you think you got something to offer, then don't hold back  █ █
39.      █ █ on contacting us as soon as possible.                          █ █
40.      █ █                                                                █ █
41.      █ █  _______  __     ___     _____   /\__                          █ █
42.      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
43.      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
44.      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
45.      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
46.      █ █     twice the fun   \/ double the trouble                      █ █
47.      █ █                                                                █ █
48.      █ █ ────────────────────────────────────────────────────────────── █ █
49.      █ █ Read Nfo Information:                                          █ █
50.      █ █                                                                █ █
51.      █ █ Dear Bungholes,                                                █ █
52.      █ █                                                                █ █
53.      █ █ First of all get some balls and post under your actual Group   █ █
54.      █ █ name if you even have one. Since you are saying we stole       █ █
55.      █ █ something, why are there no references included showing some   █ █
56.      █ █ proof? Oh wait, there isn't any proof. If the people that      █ █
57.      █ █ still care about the scene believed we messed up, then there   █ █
58.      █ █ would already be a nuke, don't you think?  Since you guys also █ █
59.      █ █ complain about our SecuROM releases, saying we "emulate".      █ █
60.      █ █ There is something we would like to say, that you are full of  █ █
61.      █ █ shit. First of all the real "emulation" you are talking about  █ █
62.      █ █ is done by some of the other groups, because as soon you       █ █
63.      █ █ unpack the exe from SecuROM you are left with a lot of VM      █ █
64.      █ █ calls that can be either "emulated" or wrapped into the code   █ █
65.      █ █ which is way more work. So who are the bad guys now? As far we █ █
66.      █ █ are concerned with the rules, we did nothing wrong.            █ █
67.      █ █                                                                █ █
68.      █ █ In general, then emulation and protection activation will be   █ █
69.      █ █ used more often, because things gets too complex for example:  █ █
70.      █ █ the Ubisoft DRM, Steam, Solidshield 2, SeucROM VM checks and   █ █
71.      █ █ other similar protections.                                     █ █
72.      █ █                                                                █ █
73.      █ █ NFO Propaganda? HA HA now it's getting funny, give us a        █ █
74.      █ █ definition of what type your NFO is then?                      █ █
75.      █ █                                                                █ █
76.      █ █ The Truth? Please, We've heard better :) Oh and since you are  █ █
77.      █ █ saying we stole the Ubisoft DRM cracks. We are sure ypu can't  █ █
78.      █ █ show some releases that do actually work until the end of the  █ █
79.      █ █ game right? All "cracks" that were ever done, just had a Menu  █ █
80.      █ █ patch or only the initial Handshake packet, which is no big    █ █
81.      █ █ deal in finding.                                               █ █
82.      █ █                                                                █ █
83.      █ █ So here's a little detail of the Splinter Cell method: Client  █ █
84.      █ █ sends the coordinates Y,X,Z and the Server will check by       █ █
85.      █ █ those. If the player is standing in a registered area on       █ █
86.      █ █ server, if that's the case it will send the player if he has   █ █
87.      █ █ entered the area or left it. The "Russian" cracks you say      █ █
88.      █ █ tried to emulate the stuff via a public released server code,  █ █
89.      █ █ which only leads them into sending the initial handshake,      █ █
90.      █ █ which is just a packet including the product id and product    █ █
91.      █ █ version.                                                       █ █
92.      █ █                                                                █ █
93.      █ █ Due our good will, we decided to show a fraction of a couple   █ █
94.      █ █ of source code examples:                                       █ █
95.      █ █                                                                █ █
96.      █ █ Prince of Persia: http://codepad.org/FhhVs5RK                  █ █
97.      █ █                                                                █ █
98.      █ █ Splinter Cell Conviction: http://codepad.org/9VTM3D3.          █ █
99.      █ █                                                                █ █
100.      █ █ If you still think that's stolen, let us at least know from    █ █
101.      █ █ where, if you can :) But lets be honest, you can't ever and    █ █
102.      █ █ never will. But why would you believe that? You don't even     █ █
103.      █ █ know what code looks like, even if we would hold it up right   █ █
104.      █ █ under your nose.                                               █ █
105.      █ █                                                                █ █
106.      █ █ Since we have a guess who is responsible for the spreaded NFO, █ █
107.      █ █ we are just going to say it once: Congratulations you just got █ █
108.      █ █ voted for the most dumb idiots ever! And if you are so sure    █ █
109.      █ █ about all the things you said in the NFO, why can't you        █ █
110.      █ █ provide any deeper details?                                    █ █
111.      █ █                                                                █ █
112.      █ █ Seriously if we wanted to bash someone, we would at least      █ █
113.      █ █ provide some details about this and that.                      █ █
114.      █ █                                                                █ █
115.      █ █ Over and out.                                                  █ █
116.      █ █                                                                █ █
117.      █ █ ────────────────────────────────────────────────────────────── █ █
118.      █ █                                                                █ █
119.      █ █ On with the update release information:                        █ █
120.      █ █                                                                █ █
121.      █ █ Call of Duty: Black Ops Update 4                               █ █
122.      █ █ ================================                               █ █
123.      █ █                                                                █ █
124.      █ █ - Improved threading performance on computers with only 2      █ █
125.      █ █   cores.                                                       █ █
126.      █ █                                                                █ █
127.      █ █ - Additional performance optimizations                         █ █
128.      █ █                                                                █ █
129.      █ █ - Added an option to pre-cache all shaders during load time.   █ █
130.      █ █   This fixes hitching related to shader compiling on some      █ █
131.      █ █   video cards when viewing an area of the map for the first    █ █
132.      █ █   time.                                                        █ █
133.      █ █                                                                █ █
134.      █ █ - Fixed random freezes in certain computer configurations.     █ █
135.      █ █                                                                █ █
136.      █ █ - Allow Team Change on Ranked servers when it does not         █ █
137.      █ █   unbalance teams (this is a server admin option).             █ █
138.      █ █                                                                █ █
139.      █ █ - Allow Team Change grace period at start of match (server     █ █
140.      █ █   admin option).                                               █ █
141.      █ █                                                                █ █
142.      █ █ - Added 4 more reserved slots (server admin option)            █ █
143.      █ █                                                                █ █
144.      █ █ - Added /connect                                               █ █
145.      █ █                                                                █ █
146.      █ █ - Improved quickmatch results (server side change)             █ █
147.      █ █                                                                █ █
148.      █ █ - Fix for watching films through Combat Record                 █ █
149.      █ █                                                                █ █
150.      █ █ - Fixed compassSpectatorsSeeEnemies exploit                    █ █
151.      █ █                                                                █ █
152.      █ █ - Fixed 3rd person fov exploit                                 █ █
153.      █ █                                                                █ █
154.      █ █ - Fix for infinite supply drop exploit.                        █ █
155.      █ █                                                                █ █
156.      █ █ - Fixed crosshair flickering when stereo is active.            █ █
157.      █ █                                                                █ █
158.      █ █ - Various spawn improvements                                   █ █
159.      █ █                                                                █ █
160.      █ █ - Various sound improvements                                   █ █
161.      █ █                                                                █ █
162.      █ █ - Fix for Zombies - Teammate shadows not displayed properly.   █ █
163.      █ █                                                                █ █
164.      █ █ - Fix for radar not staying on in One in the Chamber when it   █ █
165.      █ █   should.                                                      █ █
166.      █ █                                                                █ █
167.      █ █ - In a Domination match, the Position Secured medal is no      █ █
168.      █ █   longer delayed.                                              █ █
169.      █ █                                                                █ █
170.      █ █ - 'Hardened: Equipment Shot' Challenge can now be completed    █ █
171.      █ █   by destroying a 'Camera Spike'.                              █ █
172.      █ █                                                                █ █
173.      █ █ - Fix for choppy final killcam in dedicated servers.           █ █
174.      █ █                                                                █ █
175.      █ █ - Various map glitches fixed.                                  █ █
176.      █ █                                                                █ █
177.      █ █ - Weekly and Monthly leaderboards will now track all kills,    █ █
178.      █ █   deaths and assists properly (All Time leaderboards were      █ █
179.      █ █   not affected by this)                                        █ █
180.      █ █                                                                █ █
181.      █ █ - Added mixed hardcore playlist                                █ █
182.      █ █                                                                █ █
183.      █ █ - Added mixed barebones playlist                               █ █
184.      █ █                                                                █ █
185.      █ █ - Added 12 player versions of all playlists                    █ █
186.      █ █                                                                █ █
187.      █ █ Rcon:                                                          █ █
188.      █ █                                                                █ █
189.      █ █ - Reduced timeout values. Connect (or failure to connect is    █ █
190.      █ █   faster).                                                     █ █
191.      █ █                                                                █ █
192.      █ █ - Added all white-listed dvars for Ranked and Unranked. Admins █ █
193.      █ █   have rcon access to ALL available dvars.                     █ █
194.      █ █                                                                █ █
195.      █ █ - Added Settings and Console tabs for Ranked servers.          █ █
196.      █ █                                                                █ █
197.      █ █ - Fixes a bug where the "Server" tab doesn't update values     █ █
198.      █ █   when connecting to a new server.                             █ █
199.      █ █                                                                █ █
200.      █ █ - Added version number to the title bar.                       █ █
201.      █ █                                                                █ █
202.      █ █ - Fixed a bug where UI state didn't persist after switching to █ █
203.      █ █   another server.                                              █ █
204.      █ █                                                                █ █
205.      █ █ - Added "disconnect" button.                                   █ █
206.      █ █                                                                █ █
207.      █ █ - Fixed map "set" to not use admindvar.                        █ █
208.      █ █                                                                █ █
209.      █ █ - Changed all dvars which could be possibly float, to float.   █ █
210.      █ █   Mostly these are time-type dvars.                            █ █
211.      █ █                                                                █ █
212.      █ █ - Fixed bug where entering a value of zero for Message         █ █
213.      █ █   Duration would cause a unhandled exception error             █ █
214.      █ █                                                                █ █
215.      █ █ - Truncated all message fields to 140 chars                    █ █
216.      █ █                                                                █ █
217.      █ ░                                                                █ ░
218.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
219.    ▀█▌ Install Notes: ▀█▄                                               ░ █
220. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
221.█   ▄█▀ █                                                                ▓ █
222. ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
223.      ▒ █ 2. Run Call.of.Duty.Black.Ops.Update.4.exe and install         █ █
224.      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
225.      █ █    main installation directory and overwrite.                  █ █
226.      █ █ 4. Play the game                                               █ █
227.      █ █                                                                █ █
228.      █ █ Additional Notes:                                              █ █
229.      █ █                                                                █ █
230.      █ █ You don't need to have any of the previous updates installed,  █ █
231.      █ █ as this update is featuring all previous updated content.      █ █
232.      █ █                                                                █ █
233.      █ ░                                                                █ ░
234.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
235.    ▀█▌ Greetings:     ▀█▄                                               ░ █
236. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
237.█   ▄█▀ █                                                                ▓ █
238. ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
239.      ▒ █                                                                █ █
240.      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
241.      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
242.      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
243.      █ █                                                                █ █
244.      █ █ Salutes to our new friends in:                                 █ █
245.      █ █                                                                █ █
246.      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
247.      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
248.      █ █                                                                █ █
249.      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
250.        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
251.  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
252.  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
253.    ▀                                                                       ▀
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elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por elbubi »

Para los que les interese, esa respuesta de SkidRow fue para este nfo que estuvo circulando como "Truth.About.Skidrow.And.Their.EmuCracks-DONOTBELIEVETHEIRLIES "

Código: Seleccionar todo

1.      █ █ ────────────────────────────────────────────────────────────── █ █
2.      █ █ Dear Skidrow, i know you think all people are fullish to       █ █
3.      █ █ believe your lies. That you're cracking all your releases by   █ █
4.      █ █ yourself, that you've never stole any piece of code from       █ █
5.      █ █ anyone (especially russians), that all your cracks are         █ █
6.      █ █ awesome, even if they don't work the way they should...        █ █
7.      █ █ but hey - who will care, right?                                █ █
8.      █ █                                                                █ █
9.      █ █ Wrong. Because there are some people in the scene who care     █ █
10.      █ █ about quality and who stand on guard of scene rules. And what  █ █
11.      █ █ do we see looking at your releases? "WTF is that?" - that only █ █
12.      █ █ comment that fit here.                                         █ █
13.      █ █                                                                █ █
14.      █ █ Lets see your recent securom releases. Omg, is that firts real █ █
15.      █ █ securom crack from Skidrow? BEEP!!! Wrong. It's an emu-crack,  █ █
16.      █ █ witch does not fit in any scene standards and any real scene   █ █
17.      █ █ group wouldn't release that kind of crap. All your recent      █ █
18.      █ █ securom cracks starting from Gothic 4 update emulates the      █ █
19.      █ █ protection and should be nuked, because you havent cracked     █ █
20.      █ █ anything there. You know that method from russian p2p group    █ █
21.      █ █ and you are still stupid enough to claim that Reloaded used    █ █
22.      █ █ files from russian version. If you would understand what is    █ █
23.      █ █ a DFA feature in securom, you would know from where and why    █ █
24.      █ █ that files "magically appeared" in Reloaded crack.             █ █
25.      █ █                                                                █ █
26.      █ █ But there is one thing we admire in your work... We call it    █ █
27.      █ █ "NFO Propaganda". The shit you write there is amazing. We      █ █
28.      █ █ know that you want people to adore you, but you've crossed     █ █
29.      █ █ the line of reasonability. You try to turn your every mistake  █ █
30.      █ █ into gamebug or some other thing, but it's NEVER your fault.   █ █
31.      █ █ Guys, seriously, people laugh from your crackfixes. "Another   █ █
32.      █ █ day, another crackfix from Skidrow." For love of God, learn    █ █
33.      █ █ to test your shit before releasing it. We know that things     █ █
34.      █ █ may get complicated when putting together pieces of stolen     █ █
35.      █ █ code, but still.                                               █ █
36.      █ █                                                                █ █
37.      █ █ And last thing... have you maybe concidered to stop stealing   █ █
38.      █ █ and start making your own cracks? All your solidshield and     █ █
39.      █ █ ubidrm cracks were stolen. It was mentioned by some groups it  █ █
40.      █ █ their nfos, but noone reacted to it. You even admited that you █ █
41.      █ █ have stolen Assassins Creed 2 code from russians and the       █ █
42.      █ █ evidence was inside your "crack". Does noone see this? If they █ █
43.      █ █ done it once they would do it again, and again, and again...   █ █
44.      █ █                                                                █ █
45.      █ █                                                                █ █
46.      █ █ Now a message to all real sceners:                             █ █
47.      █ █ Start caring for quality of releases! Skidrow floods the scene █ █
48.      █ █ with worthless releases with stolen cracks and nobody care.    █ █
49.      █ █ They win in charts they're releasing for themselves and you    █ █
50.      █ █ think it's normal? Wake up!                                    █ █
51.      █ █                                                                █ █
52.      █ █                                                                █ █
53.      █ █ ────────────────────────────────────────────────────────────── █ █
54. 
55. 
amdmen
Mensajes: 406
Registrado: 31 Oct 2007, 16:19

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por amdmen »

Jajajaja Gracias por la info, buenisimo el culebron como les dolio lo del Assassins Creed 2!
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elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por elbubi »

Si jajaja, se armó de lo lindo con eso, todavía tienen la sangre en el ojo (por no decir otra cosa en otro lado) con el tema de los values del AC2 :P

La verdad que no tengo ni el 0,2% del conocimiento técnico como para opinar del tema, asi que mejor no digo nada :mrgreen:
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M. Corleone
Mensajes: 4756
Registrado: 13 Jun 2003, 01:40
Ubicación: Corleone, ITA.

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por M. Corleone »

gracias por la datad del update, Skidrow tomo mucha reputación en estos últimos tiempos, eso parece que les molesto a muchos
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"El conocimiento Engendra Temor"
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elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por elbubi »

Si, la verdad que ultimamente SkidRow viene sacando un release atras de otro, y encima titulos de "peso".

Los otros grupos grandes como Reloaded, Razor o Vitality, estan con poquísima actividad al lado de SR. Yo pienso, y es solo mi opinion personal, que de vez en cuando toman "prestado" algunas cositas sobre todo de crackers rusos, es mucha casualidad que siempre primero sale un crack ruso y al dia o 2 sale el de SR. Lo que pasó con los values fakes del AC2 los puso bastante en evidencia respecto a eso. No obstante, creo que compilan, completan y mejoran lo que toman prestado. Vamos a ver que pasa con el Hawk2, todavia nadie le pudo encontrar la vuelta, se ve que viene complicadisima la mano con este DRM.

Hablando del update en si, trae una nueva opcion grafica de "pre warm shaders" (o algo por el estilo), que incrementa los tiempos de carga antes de los niveles para meter en cache todos los shaders pero segun dice mejora el rendimiento en algunas vgas. Yo lo probé 2 minutos y no noté ningún cambio, sigo con pequeños "microcortes" de audio/video.

Lo que no puedo creer es que despues te tantos updates/cracks todavia el juego siga con el problema de tener que entrar 2 veces al modo campaña para cargar la partidas guardada :?
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M. Corleone
Mensajes: 4756
Registrado: 13 Jun 2003, 01:40
Ubicación: Corleone, ITA.

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por M. Corleone »

los de los ckakers rusos tambien es muy groso, ya que elllos sacan el clonedvd antes que nadie y despues sacan el crack, y recien despues sale el release de la scene
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"El conocimiento Engendra Temor"
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Pesa-
Mensajes: 302
Registrado: 21 Oct 2005, 20:48
Ubicación: Venezuela

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por Pesa- »

He venido jugando de los mas bien, pero se fue la luz por la ciudad y cuando llego la luz, decido volver a jugar y me salio un cartel que habido un cierre inesperado, que si desea ejecutar en modo de error, y yo le dije que no, ahora no tengo audio, porque pasara esto??

P.D.: No tiene nada que ver con DirectX...!! Porque yo venia jugando de lo mejor
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sbartolo
Mensajes: 1488
Registrado: 12 Mar 2007, 13:13
Ubicación: Encarcelado

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por sbartolo »

Recien instalo el juego, y el post ya lleva 22 paginas no da para leerlo todo. No encuentro por ningun lado la opcion para cambiar resolucion. Alguien me da una mano?
Saludos y gracias.
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PlayBack
Mensajes: 13560
Registrado: 31 Mar 2006, 09:18

Re: Call of Duty: Black Ops (c) Activision - *SKIDROW*

Mensaje por PlayBack »

Con el 4to update se arregla el tema de los respauns que SIEMPRE los flacos van al mismo lado?
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