F1 2010 ® Codemasters *Razor1911*
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Re: F1 2010 ® Codemasters *Razor1911*
Muchas gracias, excelente!!!
- SeñorBurns
- Mensajes: 3479
- Registrado: 30 Oct 2007, 10:29
- Ubicación: La Plata - Argentina
Re: F1 2010 ® Codemasters *Razor1911*
Señores una consulta como es el tema con el windows live? no me conecto por que no tengo cuenta, y no me deja guardar absolutamente nada, cada vez que entro tengo que cargar todos los datos desde 0?
alguno sabe que hacer?
gracias!!
alguno sabe que hacer?
gracias!!
Re: F1 2010 ® Codemasters *Razor1911*
Es esta pagina del thred del Batman AA tenes TODA la informacion necesaria para poder crearte una cuenta OFFLINE (perfil local) para poder guardar todos tus avancesjorgerp escribió:Señores una consulta como es el tema con el windows live? no me conecto por que no tengo cuenta, y no me deja guardar absolutamente nada, cada vez que entro tengo que cargar todos los datos desde 0?
alguno sabe que hacer?
gracias!!
http://foro.argenteam.net/viewtopic.php ... &start=360
-
rfloresxxx
- Mensajes: 133
- Registrado: 24 Ene 2005, 21:54
Re: F1 2010 ® Codemasters *Razor1911*
Yo puedo guardar la historia, pero cuando juego solo una carrera no me guarda las configuraciones del auto.elbubi escribió:Es esta pagina del thred del Batman AA tenes TODA la informacion necesaria para poder crearte una cuenta OFFLINE (perfil local) para poder guardar todos tus avancesjorgerp escribió:Señores una consulta como es el tema con el windows live? no me conecto por que no tengo cuenta, y no me deja guardar absolutamente nada, cada vez que entro tengo que cargar todos los datos desde 0?
alguno sabe que hacer?
gracias!!![]()
http://foro.argenteam.net/viewtopic.php ... &start=360
y lo que me tiene chato es que la telemetria solo te entrega las vueltas mas rapidas, no varias vueltas como para saber el ritmo en el que gira uno al ir a ritmo de carrera.
Un bodrio la telemetria, mala mala
Re: F1 2010 ® Codemasters *Razor1911*
Se viene un "super-parche" que teoricamente va a arreglar/mejorar muchas cosas del juego (savegames, bug del pitlane, dx11, AI, etc, etc, etc)
http://www.pcgamer.com/2010/10/27/massi ... -incoming/
http://community.codemasters.com/forum/ ... -news.html
http://www.pcgamer.com/2010/10/27/massi ... -incoming/
http://community.codemasters.com/forum/ ... -news.html
Re: F1 2010 ® Codemasters *Razor1911*
Ya salio el parche. Esta en la pagina de codemasters.
Re: F1 2010 ® Codemasters *Razor1911*
Groso Sergio, gracias por avisar 
Ahora a esperar la medicina correspondiente
Ahora a esperar la medicina correspondiente
Re: F1 2010 ® Codemasters *Razor1911*
No solo salio el parche sino que hay tambien otro par de utilidades:
* Amd 6 core cpu Hotfix => http://es.codemasters.com/downloads/det ... p?id=39698
* OpenAL version checker => http://es.codemasters.com/downloads/det ... p?id=39688
* Update Patch v1.01 => http://es.codemasters.com/downloads/det ... p?id=41012
Changelog Completo
* Amd 6 core cpu Hotfix => http://es.codemasters.com/downloads/det ... p?id=39698
* OpenAL version checker => http://es.codemasters.com/downloads/det ... p?id=39688
* Update Patch v1.01 => http://es.codemasters.com/downloads/det ... p?id=41012
Changelog Completo
Código: Seleccionar todo
• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• A number of localisation issues have been resolved.
• Added benchmark mode from graphics menu
• Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board
• Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
• Added support for crossfire / SLI and multicore GPUs.
• Added support for DirectX 11
• Added support for Intel SandyBridge processor and graphics
• Added support for the Thrustmaster GT Experience steering wheel
• Additional (D-Box) motion platform support during pit stops
• AI cars now correctly reduce speed when damaged
• Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively
• Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
• Corrected an issue where drivers of ghost cars became solid at certain camera angles
• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
• Corrected an issue where the driver head would bob extremely violently on certain machines
• Enabled access to the Advanced Wheel Options for all users
• The replay file can now be saved as an external file and played back within the game
Re: F1 2010 ® Codemasters *Razor1911*
Tenes idea bubi si con el patch funk con el mismo crack?
Re: F1 2010 ® Codemasters *Razor1911*
No RB ni idea, no lo tengo instalado ahora asi que no lo puedo probar, pero apenas salga la medicina seguro que lo instalo de nuevo y lo pruebo, teoricamente mejoró mucho en lo tecnico asi que le voy a dar otra oportunidad 
- ulloasalta
- Mensajes: 1365
- Registrado: 22 Nov 2004, 15:50
- Ubicación: Salta - Argentina
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Re: F1 2010 ® Codemasters *Razor1911*
Si si como dicen todos los comentarios decían que mejoraba los bug´s y ahora podemos ver la distancia con el coche de atrás y los coches de adelante, ahora cuando salga la medicina lo pruebo 
- josetrueno
- Mensajes: 231
- Registrado: 03 Nov 2007, 19:19
- Ubicación: santa fe argentina
Re: F1 2010 ® Codemasters *Razor1911*
sROBINHO25 escribió:Tenes idea bubi si con el patch funk con el mismo crack?
Funciona bien con el crack antiguo, instalas el patch y listo saludos!
Re: F1 2010 ® Codemasters *Razor1911*
Gracias por avisar José, no obstante espero que alguno de los grupos se digne a sacar una medicina específica si es necesaria, Razor no actualiza mucho sus releases, y muy molesta esa intro que le agregaron... 
Re: F1 2010 ® Codemasters *Razor1911*
Gracias jose, lo probe y si va bien, el tema es que me queda en la pantalla cargando en los Gp, seguro que es por los mods que habia instalado, en otro momento lo reinstalare de nuevo y lo pruebo en limpio con el patch y veo si hay diferencias por lo menos en rendimiento.josetrueno escribió:sROBINHO25 escribió:Tenes idea bubi si con el patch funk con el mismo crack?
Funciona bien con el crack antiguo, instalas el patch y listo saludos!

