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1. ▄ ▄ ▀ ■
2. ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄
3. ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄
4. ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄
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6. ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓
7.▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒
8.░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░
9.▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒
10.▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓
11. ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓
12.░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█
13. ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
14. ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
15. S K i D R O W
16.
17. ▄▀ -> T H E L E A D i N G F O R C E <- ▀▄
18. ▀▄ ▄▀
19. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
20. ░ ███▓▓▓▓▒▒▒░░ Elemental: War of Magic v1.09 Update ░░▒▒▒▓▓▓▓███ ░
21. ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
22. ▓ ▓
23. ▓ RELEASE DATE : 02-10-2010 PROTECTION : Stardock Activation ▓
24. ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
25. ░ ░
26. ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
27. ▀█▌ Release Notes: ▀█▄ ░ █
28. ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
29.█ ▄█▀ █ ▓ █
30. ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
31. ▒ █ We're a professional team of dedicated sceners with big mark █ █
32. █ █ under sceners. We believe on the ground idealism of the root █ █
33. █ █ of the real old school scene. We do all this for fun and █ █
34. █ █ nothing else. We don't earn anything on our hobby, as we do █ █
35. █ █ this for the competition and the heart of what got the scene █ █
36. █ █ started in the mid eighties. █ █
37. █ █ █ █
38. █ █ If you think you got something to offer, then don't hold back █ █
39. █ █ on contacting us as soon as possible. █ █
40. █ █ █ █
41. █ █ _______ __ ___ _____ /\__ █ █
42. █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
43. █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
44. █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
45. █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
46. █ █ twice the fun \/ double the trouble █ █
47. █ █ █ █
48. █ █ ────────────────────────────────────────────────────────────── █ █
49. █ █ █ █
50. █ █ On with the update release information: █ █
51. █ █ █ █
52. █ █ Elemental: War of Magic v1.09 Update █ █
53. █ █ ==================================== █ █
54. █ █ █ █
55. █ █ *************** █ █
56. █ █ * Multiplayer * █ █
57. █ █ *************** █ █
58. █ █ █ █
59. █ █ - Added code to prefer a random map that supports the max █ █
60. █ █ players █ █
61. █ █ █ █
62. █ █ - Cloud saving/loading enabled █ █
63. █ █ █ █
64. █ █ - AI opponents enabled █ █
65. █ █ █ █
66. █ █ - Added handling for if firewall is turned off █ █
67. █ █ █ █
68. █ █ - Added check for if player is disconnected before starting █ █
69. █ █ turn timer when the end turn is requested █ █
70. █ █ █ █
71. █ █ - Added check to prevent player from going to multiplayer menu █ █
72. █ █ if it's still checking for an update █ █
73. █ █ █ █
74. █ █ ********************** █ █
75. █ █ * Gameplay / Balance * █ █
76. █ █ ********************** █ █
77. █ █ █ █
78. █ █ - AI sovereigns take more care about where they are doing █ █
79. █ █ their attacking █ █
80. █ █ █ █
81. █ █ - Added code so that AIBasic is smarter about attacking units █ █
82. █ █ in cities █ █
83. █ █ █ █
84. █ █ - "Equipment Cache" goodie hut now hands out cloth armor, █ █
85. █ █ instead of the patchwork armor that should not be in the █ █
86. █ █ game anymore █ █
87. █ █ █ █
88. █ █ - You can no longer train groups of Dragons, Catapults, or █ █
89. █ █ Giant Demons █ █
90. █ █ █ █
91. █ █ - New option: Players can choose not to have monsters spawn █ █
92. █ █ █ █
93. █ █ - New option: Players can disable minor factions █ █
94. █ █ █ █
95. █ █ - Loot given by monsters increased █ █
96. █ █ █ █
97. █ █ - Fixed bug where some AI-controlled caravans that had already █ █
98. █ █ established trade routes would wander off those routes while █ █
99. █ █ delivering their stuff at a city █ █
100. █ █ █ █
101. █ █ - Fixed a bug where caravan pathfinding through territory █ █
102. █ █ owned by anyone other than their owner would still have a █ █
103. █ █ penalty, even through caravans can always move freely █ █
104. █ █ through any territory █ █
105. █ █ █ █
106. █ █ - Changed dynasty kids to determine their essence based on the █ █
107. █ █ BASE essence of their parents (ignoring equipment, player █ █
108. █ █ ability bonuses, etc.) This should keep kids from double- █ █
109. █ █ dipping from things like player-wide essence bonuses and █ █
110. █ █ keep their max mana at more reasonable levels █ █
111. █ █ █ █
112. █ █ - fixed several armor and special ability xml issues (that █ █
113. █ █ were either pointed out on the forums or that I discovered █ █
114. █ █ while fixing others) █ █
115. █ █ █ █
116. █ █ *********** █ █
117. █ █ * Battles * █ █
118. █ █ *********** █ █
119. █ █ █ █
120. █ █ - The starting side in a tactical battle is now chosen █ █
121. █ █ randomly. The attacker and the defender have an equal chance █ █
122. █ █ to go first. █ █
123. █ █ █ █
124. █ █ - Added shorter/faster annimations for bow attacks and spell █ █
125. █ █ attacks █ █
126. █ █ █ █
127. █ █ - Fixed a divide by zero error in spell damage. █ █
128. █ █ █ █
129. █ █ - Fixed some logic to determine whether or not a tactical unit █ █
130. █ █ was moving. █ █
131. █ █ █ █
132. █ █ - Added code to make sure a unit cancels its destination when █ █
133. █ █ it skips a turn. █ █
134. █ █ █ █
135. █ █ - Added some additional checks to skip turn logic in tacatical █ █
136. █ █ battles to stop a turn from being skipped in the middle of █ █
137. █ █ other actions. █ █
138. █ █ █ █
139. █ █ - Fix to be sure ranged attacks don't always do max damage in █ █
140. █ █ tactical battles. █ █
141. █ █ █ █
142. █ █ - Fix to experience display for battles, and fixed a bug where █ █
143. █ █ auto resolve was only rewarding experience for killing the █ █
144. █ █ leader unit. █ █
145. █ █ █ █
146. █ █ - The AI does not take its first turn immediately after the █ █
147. █ █ window loads. This will prevent cases where the AI takes its █ █
148. █ █ turn before the window finishes rendering. █ █
149. █ █ █ █
150. █ █ - Fixed a spell type tag for Quicken (now shows up in Tactical █ █
151. █ █ Battles) █ █
152. █ █ █ █
153. █ █ - Fixed an issue where a single unit might lose its mana after █ █
154. █ █ attacking and killing a defending team. █ █
155. █ █ █ █
156. █ █ - Added the UsableInBattle tag for item types, will help to █ █
157. █ █ determine if an item should be displayed during a tactical █ █
158. █ █ battle. This defaults to FALSE. █ █
159. █ █ █ █
160. █ █ - Items in a tactical battle will now properly stack in the █ █
161. █ █ UI. █ █
162. █ █ █ █
163. █ █ ****** █ █
164. █ █ * UI * █ █
165. █ █ ****** █ █
166. █ █ █ █
167. █ █ - NEW! City List window which can be brought up via a tab on █ █
168. █ █ the kingdom screen █ █
169. █ █ █ █
170. █ █ - this will list all your current cities, along with vital █ █
171. █ █ information about resource, training, and building being █ █
172. █ █ done there (ie: it's a city spreadsheet) █ █
173. █ █ █ █
174. █ █ - New icons hooked up for sovereign talents █ █
175. █ █ █ █
176. █ █ - Got rid of trailing decimal zeros for the global resource █ █
177. █ █ pool tooltips, to clean up the display of resources that are █ █
178. █ █ always integers █ █
179. █ █ █ █
180. █ █ - Fixed bug where the global resources for a player didn't █ █
181. █ █ refresh when a city was lost through razing until the next █ █
182. █ █ turn █ █
183. █ █ █ █
184. █ █ - Tweaked the spell info card to get the stats to show up in █ █
185. █ █ the grey bar at the bottom of the info card, and to support █ █
186. █ █ multiple text entries of varying sizes █ █
187. █ █ █ █
188. █ █ - Item Shop now shows change in Combat Speed, Defense, and █ █
189. █ █ Attack for the highlighted item █ █
190. █ █ █ █
191. █ █ - Message Box input field now limited to 20 chars █ █
192. █ █ █ █
193. █ █ - Made auto-select next moveable unit code not select caravans █ █
194. █ █ █ █
195. █ █ - Fixed City HUDs clipping at the end (now they all get █ █
196. █ █ rounded edges) █ █
197. █ █ █ █
198. █ █ *************************** █ █
199. █ █ * Performance / Stability * █ █
200. █ █ *************************** █ █
201. █ █ █ █
202. █ █ - Moved code around that calls clean-up functions so that we █ █
203. █ █ don't get false mem-leak messages anymore █ █
204. █ █ █ █
205. █ █ - Moved clean up code around so that game within a game cleans █ █
206. █ █ up properly █ █
207. █ █ █ █
208. █ █ - Fixed mem leak in Trigger Manager, city wall nodes, █ █
209. █ █ destination and selection cursors for destroyed objects █ █
210. █ █ █ █
211. █ █ - Removed code in CTreeGraphic that was causing a leak █ █
212. █ █ █ █
213. █ █ - Fixed big leak in DecalGraphicGraphicManager where every █ █
214. █ █ decal in the game was leaking when starting a new game █ █
215. █ █ within a game █ █
216. █ █ █ █
217. █ █ - Fixed leak in CUnitSceneViewWindow (which is used on lots of █ █
218. █ █ screens) █ █
219. █ █ █ █
220. █ █ - Fixed random crash in kingdom screen with the filling of the █ █
221. █ █ Lore Book █ █
222. █ █ █ █
223. █ █ - Tile Designs now flush out the graphics for their "base █ █
224. █ █ graphic" (the one that the graphic instances use to render) █ █
225. █ █ once the instances for that base graphic are released █ █
226. █ █ █ █
227. █ █ - Fixed crash if a spellcaster ever had to cancel more than █ █
228. █ █ one enchantment at a time from losing 2 or more available █ █
229. █ █ enchantment slots █ █
230. █ █ █ █
231. █ █ - Fixed memory leak in UnitAnimationHelper that caused unit █ █
232. █ █ gfx to leak after the unit was destroyed █ █
233. █ █ █ █
234. █ █ - Fixed memory leak in TreeGraphic that caused tree batches to █ █
235. █ █ leak on game within a game or destruction of the forest █ █
236. █ █ object █ █
237. █ █ █ █
238. █ █ ************* █ █
239. █ █ * Bug Fixes * █ █
240. █ █ ************* █ █
241. █ █ █ █
242. █ █ - Fixed bug where mini map would not update itself after █ █
243. █ █ starting a new game from within a game █ █
244. █ █ █ █
245. █ █ - Hooked up renaming cities and units to use events (for MP) █ █
246. █ █ █ █
247. █ █ - Fixed bug where you could go into the enchants tab for any █ █
248. █ █ unit and cancel their enchantments, whether that unit █ █
249. █ █ belonged to you or not █ █
250. █ █ █ █
251. █ █ - Fixed bug where destination cursor would disappear if the █ █
252. █ █ unit it belonged to was off-screen █ █
253. █ █ █ █
254. █ █ - Added support for Resource modifier types in unit ability █ █
255. █ █ bonus options to be taken into account in what resources a █ █
256. █ █ unit always provides, without needing to be stationed in a █ █
257. █ █ city █ █
258. █ █ █ █
259. █ █ - Fixed Bug When reload a game with Wild Shard Improvements, █ █
260. █ █ the game now properly relinks them to their resource hoards █ █
261. █ █ (fixed issue where destroyed shrines would not regenerate █ █
262. █ █ shard resource) █ █
263. █ █ █ █
264. █ █ - Fixed particle effect render order on main map screen █ █
265. █ █ █ █
266. █ █ - Fixed graphical bug where mounted units in an army did not █ █
267. █ █ scale properly █ █
268. █ █ █ █
269. █ █ - CalculateAbilities now uses champions for ability modifiers █ █
270. █ █ (this fixes NPCs that should give bonuses but didn't, such █ █
271. █ █ as "Royalty") █ █
272. █ █ █ █
273. █ █ - Fixed bug where the NPC AI player would spawn new NPCs based █ █
274. █ █ off of the unit types of dynasty kids. This would cause █ █
275. █ █ champions wandering around with the same name, and with baby █ █
276. █ █ portraits if they hadn't grown up yet. █ █
277. █ █ █ █
278. █ █ - Attacking cities or lone improvements while in attack mode █ █
279. █ █ now works █ █
280. █ █ █ █
281. █ █ - hooked up the cursor to change to the crossed swords at the █ █
282. █ █ right time for cities/improvements when one of your units is █ █
283. █ █ selected █ █
284. █ █ █ █
285. █ █ - Fixed comment in CityLevelUpBonuses.xml that caused █ █
286. █ █ malformed xml █ █
287. █ █ █ █
288. █ █ - Fixed badly merged text in QuestUnits.xml for Talax █ █
289. █ █ █ █
290. █ █ - Fixed end tags in CoreCityWalls █ █
291. █ █ █ █
292. █ █ - Fixed game modifiers and ending tag after Magnar_Staff in █ █
293. █ █ CoreSpecialWeapons.xml █ █
294. █ █ █ █
295. █ █ - Fixed end tag for Thumb in SpecialUnitProps.xml █ █
296. █ █ █ █
297. █ █ - Fixed comments in UnitSoundPacks.xml █ █
298. █ █ █ █
299. █ █ - note: thanks to ækenataÆ and æheavenfallÆ for helping us █ █
300. █ █ hunt down those above XML issues down and pointing us to █ █
301. █ █ some cool data checking tools █ █
302. █ █ █ █
303. █ █ *********** █ █
304. █ █ * Modding * █ █
305. █ █ *********** █ █
306. █ █ █ █
307. █ █ - Tile Editor: Fixed bug where large silhouette figure would █ █
308. █ █ render in the middle of a tile design when placing █ █
309. █ █ pedestrians █ █
310. █ █ █ █
311. █ █ - Map Editor: when using the creature placement tool, defaults █ █
312. █ █ to giving the creature a random wander radius, which can be █ █
313. █ █ changed with the tool's third spinner in the bottom left █ █
314. █ █ corner █ █
315. █ █ █ █
316. █ █ - Also changed the wander radius 0 item to say "Don't Wander" █ █
317. █ █ instead, does what the default used to do, cause the unit to █ █
318. █ █ not even go into auto-patrol mode █ █
319. █ █ █ █
320. █ █ - Added new data def type, CSpellResourceCost, which can be █ █
321. █ █ used in spell def xml to specify resource costs on casting a █ █
322. █ █ spell, as well as any persistent maintenance costs if this █ █
323. █ █ spell is an enchantment █ █
324. █ █ █ █
325. █ █ - tag used in the SpellResourceCost xml object to say whether █ █
326. █ █ the cost is deducted at time of casting (Per-Turn is 0), or █ █
327. █ █ if it is a continued maintenance cost that exists as long as █ █
328. █ █ the spell is in effect through an enchantment (Per-Turn is █ █
329. █ █ non-zero) █ █
330. █ █ █ █
331. █ █ - Note: maintenance resource costs can only be per-turn if the █ █
332. █ █ spell is an enchantment; there's no one-time cut to per-turn █ █
333. █ █ resource production from an instant, non-enchantment spell █ █
334. █ █ █ █
335. █ █ - Here's an example of some xml to put in a spell def, making █ █
336. █ █ this spell cost 5 metal immediately when cast, and having a █ █
337. █ █ maintenance cost of 1 material per turn until the █ █
338. █ █ enchantment is cancelled: █ █
339. █ █ █ █
340. █ █ Metal █ █
341. █ █ 5 █ █
342. █ █ █ █
343. █ █ Materials █ █
344. █ █ 1 █ █
345. █ █ 1 █ █
346. █ █ █ █
347. █ █ - MODs folders now creatured for the user in their My █ █
348. █ █ Games/Elemental folder █ █
349. █ █ █ █
350. █ █ - Fixed Bug: Quests read in from XML (after loading the █ █
351. █ █ Data.zip) no longer override QuestDefIDs █ █
352. █ █ █ █
353. █ █ - Images and models now read in from the Mods/GFX folder █ █
354. █ █ properly █ █
355. █ █ █ █
356. █ █ - Mods are now enabled by default in Prefs.ini █ █
357. █ █ █ █
358. █ █ - Overlay: Implement tile upload/download █ █
359. █ █ █ █
360. █ █ █ █
361. █ █ Elemental: War of Magic v1.08 Hotfix Update █ █
362. █ █ =========================================== █ █
363. █ █ █ █
364. █ █ ********************** █ █
365. █ █ * Gameplay / Balance * █ █
366. █ █ ********************** █ █
367. █ █ █ █
368. █ █ - New Sovereign Ability: Wealthy +1 gildar per turn █ █
369. █ █ █ █
370. █ █ - New Sovereign Ability: Green Thumb +2 food per turn █ █
371. █ █ █ █
372. █ █ - Organized Sovereign Ability removed █ █
373. █ █ █ █
374. █ █ - Shop Costs moved to be a formula (unless specified in the █ █
375. █ █ XML) █ █
376. █ █ █ █
377. █ █ - Research costs increased █ █
378. █ █ █ █
379. █ █ - More balancing of initial resource seeding █ █
380. █ █ █ █
381. █ █ - Fertile land availability increased █ █
382. █ █ █ █
383. █ █ - Long Bows now cost 40 gildar to construct █ █
384. █ █ █ █
385. █ █ - Default shop values on weapons and armor removed from XML █ █
386. █ █ (you can overrride the formula still) █ █
387. █ █ █ █
388. █ █ - Teleport/Blink mana cost increased from 5 to 15. █ █
389. █ █ █ █
390. █ █ - Eliminated criminal adventurers (caused confusion amongst █ █
391. █ █ players) █ █
392. █ █ █ █
393. █ █ - Pioneer Kit Gold cost reduced from 10 to 5, Materials cost █ █
394. █ █ increased from 1 to 10. █ █
395. █ █ █ █
396. █ █ - Organized ability added to general special abilities █ █
397. █ █ █ █
398. █ █ - Late game monster respawning reduced. █ █
399. █ █ █ █
400. █ █ - Increased movement speed of units in tactical battles █ █
401. █ █ █ █
402. █ █ ************* █ █
403. █ █ * Bug Fixes * █ █
404. █ █ ************* █ █
405. █ █ █ █
406. █ █ - Added logic to stop spells from dealing max damage every █ █
407. █ █ time. █ █
408. █ █ █ █
409. █ █ - Restored old terrain/tile movement costs until that can be █ █
410. █ █ better addressed. █ █
411. █ █ █ █
412. █ █ - Adjusted the combat speed from 2 to 3 for the base █ █
413. █ █ male/female sov units. █ █
414. █ █ █ █
415. █ █ - Fixed bug where Karavox, Magnar, and Verga sovs only had 1.0 █ █
416. █ █ for combat speed. █ █
417. █ █ █ █
418. █ █ - Fixed bug that made it not load any maps except mp maps █ █
419. █ █ █ █
420. █ █ - Fixed bug resetting default map size to tiny █ █
421. █ █ █ █
422. █ █ - Fixed bug where rapidly clicking the fortify action for a █ █
423. █ █ unit twice or more would cause the game to hang █ █
424. █ █ █ █
425. █ █ - Fixed bug where, after unhiding the game lobby wnd once, █ █
426. █ █ human players would get assigned team 1 when joining a █ █
427. █ █ custom game, instead of an unused team ID █ █
428. █ █ █ █
429. █ █ - Fixed crash when restarting new campaign after you load a █ █
430. █ █ saved campaign game █ █
431. █ █ █ █
432. █ █ - Fixed bug where Cancel button would not show up on █ █
433. █ █ mutliplayer Join Game with Password screen █ █
434. █ █ █ █
435. █ █ - Fixed an error where old saves with old data had logic █ █
436. █ █ conflicts with new code that made spells miss. █ █
437. █ █ █ █
438. █ █ █ █
439. █ █ Elemental: War of Magic v1.08 Update █ █
440. █ █ ==================================== █ █
441. █ █ █ █
442. █ █ *************** █ █
443. █ █ * Performance * █ █
444. █ █ *************** █ █
445. █ █ █ █
446. █ █ - LOD optimizations across improvements and tile designs █ █
447. █ █ █ █
448. █ █ - Continued memory optimization/leak squashing █ █
449. █ █ █ █
450. █ █ ********************** █ █
451. █ █ * Gameplay / Balance * █ █
452. █ █ ********************** █ █
453. █ █ █ █
454. █ █ - AI handles its sovereign more intelligently █ █
455. █ █ █ █
456. █ █ - AI more effective at going after targets of opportunity █ █
457. █ █ █ █
458. █ █ - AI sovereign is more careful about going into enemy █ █
459. █ █ territory █ █
460. █ █ █ █
461. █ █ - AI has new APIs for determining whether there are targets of █ █
462. █ █ opportunity in the area █ █
463. █ █ █ █
464. █ █ - Balance pass on resource distribution █ █
465. █ █ █ █
466. █ █ - Base tech cost changed from 4 to 5 █ █
467. █ █ █ █
468. █ █ - Merchants/Money Changers now require 1 food to construct █ █
469. █ █ █ █
470. █ █ - Study/Archivist now require 1 gildar per turn to maintain █ █
471. █ █ █ █
472. █ █ - Gildar deposit now seeded near starting location █ █
473. █ █ █ █
474. █ █ - Tracker talent cost changed from 15 to 10 █ █
475. █ █ █ █
476. █ █ - Organized talent cost changed from 10 to 20 █ █
477. █ █ █ █
478. █ █ - Combat Rating calculation altered in an attempt to be a more █ █
479. █ █ accurate gauge of lethalness █ █
480. █ █ █ █
481. █ █ - Fewer resources spawned per 1000 tiles. █ █
482. █ █ █ █
483. █ █ - Fewer minor factions spawned. █ █
484. █ █ █ █
485. █ █ - Added scalars to attack and defence for units who are in █ █
486. █ █ home territory or foreign territory, modifiable in █ █
487. █ █ ElementalDefs.xml █ █
488. █ █ █ █
489. █ █ - Territory scalars now work as Empire v Fallen (e.g. Kingdom █ █
490. █ █ guy on Fallen territory gets penalty, etc). █ █
491. █ █ █ █
492. █ █ - Updated formula for gildar given when killing a given unit █ █
493. █ █ █ █
494. █ █ - Child essence is no longer modified by spawn rating, but is █ █
495. █ █ instead a value between 50% and 100% of the more powerful █ █
496. █ █ parent's essence. █ █
497. █ █ █ █
498. █ █ - Updated TerrainTypes.xml to make Forests and Swamps take 2 █ █
499. █ █ moves █ █
500. █ █ █ █
501. █ █ - Changing the "IncreaseMorale" modifier attribute to - █ █
502. █ █ AdjustMorale. It's more clear for the modders. █ █
503. █ █ █ █
504. █ █ *********** █ █
505. █ █ * Battles * █ █
506. █ █ *********** █ █
507. █ █ █ █
508. █ █ - Revamp of the way offensive spells hit/miss and deal their █ █
509. █ █ damage █ █
510. █ █ █ █
511. █ █ - HIT/MISS is deteremined by an attacker roll (minDamage - █ █
512. █ █ maxDamage) and by the defender roll (0-DEF) █ █
513. █ █ █ █
514. █ █ - Values can now be specified as a MinValue and a MaxValue █ █
515. █ █ rather than just a Value (support for constant value spells █ █
516. █ █ is still supported) █ █
517. █ █ █ █
518. █ █ - If a MinValue and a MaxValue is specified, the Value is █ █
519. █ █ defined by a rand roll between the two numbers based on the █ █
520. █ █ modifiers internal rand roll. █ █
521. █ █ █ █
522. █ █ - Updated descriptions for all core spellbook spells to show █ █
523. █ █ bonus damage from INT and bonus damage from shards in the █ █
524. █ █ spell description. █ █
525. █ █ █ █
526. █ █ - The SpellbookWnd has been updated to properly display the █ █
527. █ █ damage range if there is one, and the constant damage if █ █
528. █ █ there isn't one. █ █
529. █ █ █ █
530. █ █ - All core spells that were using stats to calculate the █ █
531. █ █ value but didn't have a ValueOwner specified have been █ █
532. █ █ fixed. █ █
533. █ █ █ █
534. █ █ - The elemental shards unit stats now default to 0 instead of █ █
535. █ █ 1. The calculations in the existing spells have been redone █ █
536. █ █ to reflect this. █ █
537. █ █ █ █
538. █ █ - Fixed BURNING BLADE spell to appropriately increase attack. █ █
539. █ █ █ █
540. █ █ - Fixed SHIELD OF FIRE spell to appropriately increase █ █
541. █ █ defense. █ █
542. █ █ █ █
543. █ █ - Fixed CRUSH SPIRIT spell to appropriately decrease morale. █ █
544. █ █ █ █
545. █ █ - Fixed BRAVERY spell to appropriately increase morale. █ █
546. █ █ █ █
547. █ █ - Fixed DRAIN LIFE spell to appropriately transfer HP from █ █
548. █ █ target to caster. █ █
549. █ █ █ █
550. █ █ ****** █ █
551. █ █ * UI * █ █
552. █ █ ****** █ █
553. █ █ █ █
554. █ █ - Changed the display code for the main UI bar to round attack █ █
555. █ █ and defense rather than truncate. █ █
556. █ █ █ █
557. █ █ - Hooked up the CTRL+ARROW and SHIFT-ARROW camera rotation and █ █
558. █ █ movement hotkeys to tactical. █ █
559. █ █ █ █
560. █ █ - Added save game descriptions █ █
561. █ █ █ █
562. █ █ ************* █ █
563. █ █ * Bug Fixes * █ █
564. █ █ ************* █ █
565. █ █ █ █
566. █ █ - Fixed bug where dialogs from triggers in the campaign (like █ █
567. █ █ moving beyond where you should build a city) would pop up █ █
568. █ █ many times when a unit moved into that tile. █ █
569. █ █ █ █
570. █ █ - Fixed AI bug where it was doing deficit spending and █ █
571. █ █ creating units still █ █
572. █ █ █ █
573. █ █ - Removed the max spell points entry from the affected stats █ █
574. █ █ in the level up wnd, since it isn't affected by any unit █ █
575. █ █ stats anymore █ █
576. █ █ █ █
577. █ █ - Fixed bug where non-aggression pact wasn't being checked for █ █
578. █ █ when left-clicking on a unit in attack mode █ █
579. █ █ █ █
580. █ █ - Fixed modifier in Refined_Economics_Amarian_MP to modify █ █
581. █ █ A_Gold player ability instead of A_Wealth (which doesn't █ █
582. █ █ exist) █ █
583. █ █ █ █
584. █ █ - Fixed golem animation pack (commented out an animation that █ █
585. █ █ was missing and causing t-poses) █ █
586. █ █ █ █
587. █ █ - Fixed crash when making a mountain in map editor █ █
588. █ █ █ █
589. █ █ - Fixed trading your spouse (if she was a recruited NPC) in █ █
590. █ █ the regular unit trade █ █
591. █ █ █ █
592. █ █ - Perceived value stuff gets hidden when arranging marriages, █ █
593. █ █ instead of showing whatever was selected last █ █
594. █ █ █ █
595. █ █ - Entries for kids when arranging marriages now use a male and █ █
596. █ █ female icon to denote boy and girl, instead of the words in █ █
597. █ █ parentheses after the name █ █
598. █ █ █ █
599. █ █ - Fixed "..." from string overflowing for the divider title █ █
600. █ █ when trading or arranging a marriage █ █
601. █ █ █ █
602. █ █ - Fixed the divider title not ever changing from "And" once █ █
603. █ █ the arrange marriage screen was shown █ █
604. █ █ █ █
605. █ █ - Fixed display of tooltip text and color text on Customize █ █
606. █ █ Faction window █ █
607. █ █ █ █
608. █ █ - Tweaked SetToolTip to calculate the necessary size of the █ █
609. █ █ window more accurately, to fix bug where tooltips were █ █
610. █ █ sometimes being truncated █ █
611. █ █ █ █
612. █ █ - Fixed bug where clicking a new destination while the unit █ █
613. █ █ was moving would cause the unit to get a free move █ █
614. █ █ █ █
615. █ █ - You can no longer set a units destination while it is moving █ █
616. █ █ █ █
617. █ █ - Fixed Refined Housing and Refined Economics techs (and their █ █
618. █ █ fallen equivalents) so that they correctly provide the bonus █ █
619. █ █ they say they do █ █
620. █ █ █ █
621. █ █ - When a unit inside a city or an army is selected and asked █ █
622. █ █ to cast a spell, that is the unit that is used for █ █
623. █ █ spellcasting now, instead of having it just fail (in a city) █ █
624. █ █ or try to cast the spell from the leader of the army █ █
625. █ █ █ █
626. █ █ - Fixed bug where summoning a unit while in a city would cause █ █
627. █ █ that unit to be summoned in an army with you within that █ █
628. █ █ city (causing weird behavior), now just stations the unit in █ █
629. █ █ the city with you █ █
630. █ █ █ █
631. █ █ - Fixed bug where raise land spell would not work on all land █ █
632. █ █ category terrain types, like swamp or rugged terrain. Now, █ █
633. █ █ if a land tile is not hills, it raises that land to hills, █ █
634. █ █ instead of checking for only some terrain types █ █
635. █ █ █ █
636. █ █ - Fixed a bug where, in the faction editor, you could select █ █
637. █ █ ability bonus options for free by selecting and deselecting █ █
638. █ █ them, and then spinning the race spinner, caused by █ █
639. █ █ deselection not updating the faction config correctly █ █
640. █ █ █ █
641. █ █ - Fixed units that finished training on the same turn as an █ █
642. █ █ autosave not being there when the autosave was loaded █ █
643. █ █ █ █
644. █ █ - Fixed players not being able to select their city level up █ █
645. █ █ bonuses or tech breakthroughs on loading an autosave if they █ █
646. █ █ were earned that turn, by having the local player mark █ █
647. █ █ themselves as needing to get user input for these things █ █
648. █ █ instead of unhiding the windows to allow the choice right █ █
649. █ █ away during CWorld::EndTurn, and not letting the user choose █ █
650. █ █ until after the next turn starts and the autosave has been █ █
651. █ █ made. If one of thses autosaves is loaded, the local player █ █
652. █ █ will be allowed to choose their tech breakthroughs and city █ █
653. █ █ bonuses once the map is unhidden. This keeps us from having █ █
654. █ █ to delay an autosave and the start of the next turn by █ █
655. █ █ waiting for the user to choose their bonuses, instead making █ █
656. █ █ that choice part of the start turn logic after the autosave █ █
657. █ █ has been made and saving the mark saying the player will get █ █
658. █ █ to choose at the start of the next turn. █ █
659. █ █ █ █
660. █ █ - Fixed treaty turn counts not matching if an autosave was █ █
661. █ █ loaded █ █
662. █ █ █ █
663. █ █ - Based on confusion in the forums, removed ability to █ █
664. █ █ automatically unlock a spell in the learning queue if it █ █
665. █ █ makes it to the front of the queue when the player has █ █
666. █ █ enough research to buy it, so that users rearranging their █ █
667. █ █ spell learning queue don't have their spell points silently █ █
668. █ █ taken away while shuffling spells around, if they didn't █ █
669. █ █ intend to learn that spell next █ █
670. █ █ █ █
671. █ █ - Now it always takes at least one turn to learn any spell █ █
672. █ █ █ █
673. █ █ - Fixed bug where tile highlights in tactical battle would █ █
674. █ █ disappear after an ALT+TAB █ █
675. █ █ █ █
676. █ █ - Fixed bug where trees would not look correct in all cases █ █
677. █ █ after loading a gamesave. █ █
678. █ █ █ █
679. █ █ - Fixed an issue that was allowing counter attacks against █ █
680. █ █ units with abilities of type DoesNotProvokeCounterattacks. █ █
681. █ █ █ █
682. █ █ - Fixed an issue that was causing modifiers applied in █ █
683. █ █ tactical battles to persist after the battle. █ █
684. █ █ █ █
685. █ █ - This fixes the bug that causes XP and Gildar rewards after █ █
686. █ █ battles to be negatively skewed if the enemy unit combat █ █
687. █ █ rating was lowered due to debuffs. █ █
688. █ █ █ █
689. █ █ - Fixed an issue with skipping turns in tactical battles that █ █
690. █ █ would cause a stuck turn if done when the unit being skipped █ █
691. █ █ was in motion. - Pressing spacebar now sets a tactical units █ █
692. █ █ moves to zero AND cancels their destination. █ █
693. █ █ █ █
694. █ ░ █ ░
695. ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
696. ▀█▌ Install Notes: ▀█▄ ░ █
697. ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
698.█ ▄█▀ █ ▓ █
699. ▀▀▀ ░ █ 1. Unpack the included rar files. █ █
700. ▒ █ 2. Run Elemental.War.of.Magic.v1.09.Update.exe and install █ █
701. █ █ 3. Copy the cracked content from SKIDROW directory to your █ █
702. █ █ main installation directory and overwrite. █ █
703. █ █ 4. Play the game █ █
704. █ █ █ █
705. █ █ Additional Notes: █ █
706. █ █ █ █
707. █ █ You don't need to have any of the previous updates installed, █ █
708. █ █ as this update is featuring all previous updated content. █ █
709. █ █ █ █
710. █ ░ █ ░
711. ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
712. ▀█▌ Greetings: ▀█▄ ░ █
713. ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
714.█ ▄█▀ █ ▓ █
715. ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
716. ▒ █ █ █
717. █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
718. █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
719. █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
720. █ █ █ █
721. █ █ Salutes to our new friends in: █ █
722. █ █ █ █
723. █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
724. █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
725. █ █ █ █
726. █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
727. ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
728. ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
729. ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀
730. ▀ ▀
731.