Elemental: War of Magic *SKIDROW*

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topo7
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Elemental: War of Magic *SKIDROW*

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Imagen

Descripción:
La desarrolladora Stardock se baja de las galaxias y pisa la tierra con Elemental: War of Magic, un juego mágico que promete modos multijugador sorprendentes.

Tamaño: 1.90 GB
Idioma: A confirmar
Genero: Estrategia
:arrow: GameSpot
:arrow: Sitio Oficial
:arrow: Trailer

Requerimientos:
Minimos:
Windows 7 / Vista SP2 / XP SP3 (32-bit only)
2.4 GHz Processor
1 GB Available System Memory
128 MB DirectX 9.0c Compliant 3D Video Card (GeForce 6800 / Radeon X1600 or Better)
2 GB Available Hard Disk Space
DirectX Compatible Sound Card
DirectX 9.0c
Recomendados:
2.2 GHz Dual-Core Processor
2 GB Available System Memory
256 MB DirectX 9.0c Compliant 3D Video Card (GeForce 7900 / Radeon X3800 or Better)

Screenshots:
Imagen Imagen Imagen Imagen
Imagen Imagen Imagen

E-LINKS:
:arrow: [url=ed2k://|file|sr-ewom.iso|2067507200|9a45180eb87f230d88d988f2aa998c27|h=lrjtd44yzhggc4t6qfisx54ll5mqbtsh|/]ISO[/url]
:arrow: [url=ed2k://|file|skidrow.nfo|9641|9EB62E506214D04E72FCF41FDB3386A6|h=NLG2BZZ54ANJMHFUHTZ6QH2UZJVKT2NW|/]NFO[/url]

B-LINKS:
:arrow: TorrentLeech

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°  ßÜÛÛßß   Ûß   ÜÛ²ÛÛß Ûß  °  ÛÛÛÛÛßßß   ß  ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß   °     ßÛ
 Üßß    °     ÜÛÛÛßß  ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß  °  ßßÛÛÛÜÜÜÜÜÛÛß Eboy
 ßÜÜþß     þßß                                     ßßßßßß
                         S   K   i   D   R   O   W

Üß               ->  T H E   L E A D i N G   F O R C E   <-                 ßÜ
ßÜ                                                                          Üß
  ßßßßßßßßßßßßßßßßßßß ßßßßß  ß proudly presents ß  ßßßßß ßßßßßßßßßßßßßßßßßßß
 ° ÛÛÛ²²²±±±°° Elemental: War of Magic / Stardock Entertainment °°±±±²²²ÛÛÛÛ °
 ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ
 ²                                                                           ²
 ²   RELEASE DATE : 23-08-2010              PROTECTION : Stardock Activation ²
 ²   GAME TYPE    : Strategy                DISKS      : 1 DVD               ²
 °                                                                           °
  ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
   ßÛÝ Release Notes: ßÛÜ                                               ° Û
Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
ßßß  ° Û The Skid Rowdies are looking new blood to fill up the ranks.   Û Û
     ± Û We're a professional team of dedicated sceners with big mark   Û Û
     Û Û under sceners. We believe on the ground idealism of the root   Û Û
     Û Û of the real old school scene. We do all this for fun and       Û Û
     Û Û nothing else. We don't earn anything on our hobby, as we do    Û Û
     Û Û this for the competition and the heart of what got the scene   Û Û
     Û Û started in the mid eighties.                                   Û Û
     Û Û                                                                Û Û
     Û Û If you think you got something to offer, then don't hold back  Û Û
     Û Û on contacting us as soon as possible.                          Û Û
     Û Û                                                                Û Û
     Û Û  _______  __     ___     _____   /__                          Û Û
     Û Û      / |/ /_/_|         _  / /_ /  /                   Û Û
     Û Û  / /| / / //| |     //_// / / / / / /                   Û Û
     Û Û /   |   /  | |_   / / / /_/ / /// /                    Û Û
     Û Û ____/|_|_\__/|___/ / /_/_/__/_/____/                     Û Û
     Û Û     twice the fun   / double the trouble                      Û Û
     Û Û                                                                Û Û
     Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û
     Û Û                                                                Û Û
     Û Û On with the game release information:                          Û Û
     Û Û                                                                Û Û
     Û Û Elemental is a fantasy strategy game set on a world filled     Û Û
     Û Û with magic and ancient lore. Rule a fledgling kingdom and      Û Û
     Û Û expand it across the world through a combination of magical    Û Û
     Û Û power, military might, diplomatic skill, technological         Û Û
     Û Û advancement and bold adventuring.                              Û Û
     Û Û                                                                Û Û
     Û Û As sovereign, you begin as the only being in your kingdom      Û Û
     Û Û still able to channel power from the shards of magic, a        Û Û
     Û Û series of mystical artifacts left over from the cataclysm.     Û Û
     Û Û                                                                Û Û
     Û Û You must decide how much of your power to imbue into your      Û Û
     Û Û heroes as you build new cities, explore dungeons, perfect      Û Û
     Û Û spells of ever increasing power and negotiate with friends     Û Û
     Û Û and foes.                                                      Û Û
     Û Û                                                                Û Û
     Û Û Victory can be yours through conquest, magical supremacy,      Û Û
     Û Û diplomatic alliances or the completion of the master quest.    Û Û
     Û Û                                                                Û Û
     Û Û Take control as the magical Sovereign, expanding your nation   Û Û
     Û Û in a fantasy turn-based setting                                Û Û
     Û Û                                                                Û Û
     Û Û As a Channeler, your choices will either save or destroy the   Û Û
     Û Û dying world                                                    Û Û
     Û Û                                                                Û Û
     Û Û Recruit heroes, explore dungeons, and collect treasure as each Û Û
     Û Û game unfolds                                                   Û Û
     Û Û                                                                Û Û
     Û Û Randomly generated worlds feel rich in history and ripe for    Û Û
     Û Û conquest                                                       Û Û
     Û Û                                                                Û Û
     Û Û Tactical battles, custom units, and world-destroying spells    Û Û
     Û Û allow your might to be unleashed                               Û Û
     Û Û                                                                Û Û
     Û Û Intergrated editors help to keep each game fresh and allow     Û Û
     Û Û players full control over their worlds                         Û Û
     Û Û                                                                Û Û
     Û °                                                                Û °
  ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
   ßÛÝ Install Notes: ßÛÜ                                               ° Û
Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
ßßß  ° Û 1. Unpack release                                              Û Û
     ± Û 2. Mount image or burn it                                      Û Û
     Û Û 3. Install                                                     Û Û
     Û Û 4. Copy the content from the SKIDROW folder on the DVD to your Û Û
     Û Û    installation directory and overwrite                        Û Û
     Û Û 5. Play the game                                               Û Û
     Û Û                                                                Û Û
     Û Û                                                                Û Û
     Û Û Support the companies, which software you actually enjoy!      Û Û
     Û Û                                                                Û Û
     Û Û Quote of the day "Shitty niche pc game without couch mode"     Û Û
     Û Û                                                                Û Û
     Û °                                                                Û °
  ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
   ßÛÝ Greetings:     ßÛÜ                                               ° Û
Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
ßßß  ° Û Salutes to our old Amiga friends from:                         Û Û
     ± Û                                                                Û Û
     Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    Û Û
     Û Û DCS - CRYSTAL - ZENITH - ACCESSION - ALPHA FLIGHT - PRODIGY    Û Û
     Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       Û Û
     Û Û                                                                Û Û
     Û Û Salutes to our new friends in:                                 Û Û
     Û Û                                                                Û Û
     Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   Û Û
     Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         Û Û
     Û Û                                                                Û Û
     ÛܰÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛܰ
       ßßÛ²Ü             Logo and layout by: Eboy/SAE               ܲÛßß
 ÜßßßþÜ  Þ²²Ý          Last updated 21/07/2007 by [XXX]            Þ²²Ý  ÜþßßÜ
 ßÜ    ßßßßß ß  ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß ßßßßß   Üß
   ß                                                                       ß
=^.^=
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elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Elemental: War of Magic *SKIDROW*

Mensaje por elbubi »

Gracias Topo :wink:
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edgarluis
Mensajes: 928
Registrado: 19 Feb 2007, 12:18
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Re: Elemental: War of Magic *SKIDROW*

Mensaje por edgarluis »

Muchas gracias
MinDokan
Mensajes: 78
Registrado: 03 Dic 2007, 15:52

Re: Elemental: War of Magic *SKIDROW*

Mensaje por MinDokan »

Parece un juego interesante, espero a que esté en Steam =D
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elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Elemental: War of Magic *SKIDROW*

Mensaje por elbubi »

Salió => "Elemental War of Magic v1.01 Update-SKIDROW" :wink:
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topo7
Mensajes: 14543
Registrado: 22 Feb 2005, 23:53
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Re: Elemental: War of Magic *SKIDROW*

Mensaje por topo7 »

Agregados e-links.
=^.^=
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elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Elemental: War of Magic *SKIDROW*

Mensaje por elbubi »

elbubi escribió:Salió => "Elemental War of Magic v1.01 Update-SKIDROW" :wink:

Código: Seleccionar todo

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8.¦¦¦¦¦ ¦ ¦¦¦¦¦¦¦¦ ¦ ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ ¦ ¦¦¦¦ ¦¦¦¦ ¦ ¦¦¦¦¦¦¦¦¦ ¦ ¦¦¦¦ ¦¦¦¦  _  ¦¦¦¦
9.¦¦¦¦¦ ¦ ¦¦¦¦¦¦¦¦ ¦ ¦¦¦¦¦_¦¦¦¦¦¦¦¦¦ ¦ ¦¦¦¦ ¦¦¦¦ ¦ ¦¦¦¦¦¦¦¦¦ ¦ ¦¦¦¦ ¦¦¦¯_¦¦¦_¯¦¦¦
10.¦¦¦¦¦ ¦¦¦¦¦¦¦¦¦¦ ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦  ¦¦¦¦ ¦¦¦¦ ¦¦¦¦¦¦¦¦¦¦¦ ¦ ¦¦¦¦ ¦¦¦¦¦¯ ¯¦¦¦¦¦
11. ¯¦¦¦ _¦¦¦¦¯_¦¦¯  ¦¦¦¦¦¦¦¦¦¯  ¦¦¦¦¦__¦¦¦¦_¦¦¯   ¦¦¦¦¦ ¯¦¦¦   ¦¦¦¯ ¦¦¦¯ ¦ ¦ ¯¦¦¦
12.¦  ¯_¦¦¯¯   ¦¯   _¦¦¦¦¯ ¦¯  ¦  ¦¦¦¦¦¯¯¯   ¯  ¦ ¦¦¦¦¦¦ ¦ ¯¦¦_¦¦¯ ¦ ¦¯   ¦     ¯¦
13.  _¯¯    ¦     _¦¦¦¯¯  ¦ ¯¦__¦¯ ¯¯¦¦¦¦___¦¯  ¦  ¯¯¦¦¦_____¦¦¯ Eboy
14.  ¯__¦¯     ¦¯¯                                     ¯¯¯¯¯¯
15.                          S   K   i   D   R   O   W
16. 
17. _¯               ->  T H E   L E A D i N G   F O R C E   <-                 ¯_
18. ¯_                                                                          _¯
19.   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯  ¯ proudly presents ¯  ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20.  ¦ ¦¦¦¦¦¦¦¦¦¦¦¦      Elemental: War of Magic v1.01 Update       ¦¦¦¦¦¦¦¦¦¦¦¦ ¦
21.  ¦___________________________________________________________________________¦
22.  ¦                                                                           ¦
23.  ¦   RELEASE DATE : 24-08-2010           PROTECTION : Stardock Activation    ¦
24.  ¦   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ¦
25.  ¦                                                                           ¦
26.   ¯¦¦¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¦¦¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯  ¯
27.    ¯¦¦ Release Notes: ¯¦_                                               ¦ ¦
28. _¦  ¦¦ _________________¦¦_                                             ¦ ¦
29.¦   _¦¯ ¦                                                                ¦ ¦
30. ¯¯¯  ¦ ¦ The Skid Rowdies are looking new blood to fill up the ranks.   ¦ ¦
31.      ¦ ¦ We're a professional team of dedicated sceners with big mark   ¦ ¦
32.      ¦ ¦ under sceners. We believe on the ground idealism of the root   ¦ ¦
33.      ¦ ¦ of the real old school scene. We do all this for fun and       ¦ ¦
34.      ¦ ¦ nothing else. We don't earn anything on our hobby, as we do    ¦ ¦
35.      ¦ ¦ this for the competition and the heart of what got the scene   ¦ ¦
36.      ¦ ¦ started in the mid eighties.                                   ¦ ¦
37.      ¦ ¦                                                                ¦ ¦
38.      ¦ ¦ If you think you got something to offer, then don't hold back  ¦ ¦
39.      ¦ ¦ on contacting us as soon as possible.                          ¦ ¦
40.      ¦ ¦                                                                ¦ ¦
41.      ¦ ¦  _______  __     ___     _____   /\__                          ¦ ¦
42.      ¦ ¦  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   ¦ ¦
43.      ¦ ¦  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   ¦ ¦
44.      ¦ ¦ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    ¦ ¦
45.      ¦ ¦ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     ¦ ¦
46.      ¦ ¦     twice the fun   \/ double the trouble                      ¦ ¦
47.      ¦ ¦                                                                ¦ ¦
48.      ¦ ¦ -------------------------------------------------------------- ¦ ¦
49.      ¦ ¦                                                                ¦ ¦
50.      ¦ ¦ On with the update release information:                        ¦ ¦
51.      ¦ ¦                                                                ¦ ¦
52.      ¦ ¦ Elemental: War of Magic v1.01 Update                           ¦ ¦
53.      ¦ ¦ ====================================                           ¦ ¦
54.      ¦ ¦                                                                ¦ ¦
55.      ¦ ¦ - Lots of new seed maps (particularly for medium and large)    ¦ ¦
56.      ¦ ¦                                                                ¦ ¦
57.      ¦ ¦ - Enemy Unit caching modified so that they are released from   ¦ ¦
58.      ¦ ¦   the game after death (this should address the "game gets     ¦ ¦
59.      ¦ ¦   slower over time" issue some have reported)                  ¦ ¦
60.      ¦ ¦                                                                ¦ ¦
61.      ¦ ¦ - In tactical battles, the camera will only move IF the unit   ¦ ¦
62.      ¦ ¦   is off screen                                                ¦ ¦
63.      ¦ ¦                                                                ¦ ¦
64.      ¦ ¦ - Fixed a crash related to city tiles on DirectX 11 based      ¦ ¦
65.      ¦ ¦   setups with a game within a game                             ¦ ¦
66.      ¦ ¦                                                                ¦ ¦
67.      ¦ ¦ - Removed non-terrain based tactical battle bonus modifiers    ¦ ¦
68.      ¦ ¦   (an interesting idea but unintuitive)                        ¦ ¦
69.      ¦ ¦                                                                ¦ ¦
70.      ¦ ¦ - There are technologies that will spawn more shards on the    ¦ ¦
71.      ¦ ¦   map.                                                         ¦ ¦
72.      ¦ ¦                                                                ¦ ¦
73.      ¦ ¦ - Fixed tactical heal spell to ensure that it doesn't do any   ¦ ¦
74.      ¦ ¦   0 point healing.                                             ¦ ¦
75.      ¦ ¦                                                                ¦ ¦
76.      ¦ ¦ - Fixed issue that caused failed spells to say "miss"          ¦ ¦
77.      ¦ ¦                                                                ¦ ¦
78.      ¦ ¦ - Disabled the use of the L8 texture format to use the         ¦ ¦
79.      ¦ ¦   A8R8G8B8 format as it was incompatible with certain video    ¦ ¦
80.      ¦ ¦   cards and causing the game to crash (fog of war issue)       ¦ ¦
81.      ¦ ¦                                                                ¦ ¦
82.      ¦ ¦ - Worldly knowledge renamed to "Tech Knowledge" to be          ¦ ¦
83.      ¦ ¦   consistent with the manual.                                  ¦ ¦
84.      ¦ ¦                                                                ¦ ¦
85.      ¦ ¦ - Fixed a crash related to children being born during a        ¦ ¦
86.      ¦ ¦   reloaded saved game that could cause a crash on 64-bit       ¦ ¦
87.      ¦ ¦   machines                                                     ¦ ¦
88.      ¦ ¦                                                                ¦ ¦
89.      ¦ ¦ - Fixed a crash related to reference counting on the Dynasty   ¦ ¦
90.      ¦ ¦   screen that happens on 32-bit Windows XP machines            ¦ ¦
91.      ¦ ¦                                                                ¦ ¦
92.      ¦ ¦ - Tactical Battles now support edge scroll                     ¦ ¦
93.      ¦ ¦                                                                ¦ ¦
94.      ¦ ¦ - Fixed a buffer overrun issue that caused random crashing on  ¦ ¦
95.      ¦ ¦   SSD SATA drives while saving a game.                         ¦ ¦
96.      ¦ ¦                                                                ¦ ¦
97.      ¦ ¦ - Cosmetic fix to the object tool in th map editor             ¦ ¦
98.      ¦ ¦                                                                ¦ ¦
99.      ¦ ¦ - Fixed a bug that would cause the goodie hut graphics not to  ¦ ¦
100.      ¦ ¦   be removed when they were no longer relevant.                ¦ ¦
101.      ¦ ¦                                                                ¦ ¦
102.      ¦ ¦ - Fixed minimap bug where unhiding and dragging the minimap    ¦ ¦
103.      ¦ ¦   without first resizing it would cause the map part to get    ¦ ¦
104.      ¦ ¦   offset from the rest of the minimap window, leaving it blank ¦ ¦
105.      ¦ ¦                                                                ¦ ¦
106.      ¦ ¦ - Fixed bug on loading a game or starting a new game within a  ¦ ¦
107.      ¦ ¦   game where clicking on a city would leave its resource tab   ¦ ¦
108.      ¦ ¦   blank until it was clicked on again                          ¦ ¦
109.      ¦ ¦                                                                ¦ ¦
110.      ¦ ¦ - Improved performance of units joining into an army           ¦ ¦
111.      ¦ ¦                                                                ¦ ¦
112.      ¦ ¦ - Hooked up the draggable window showing the list of players   ¦ ¦
113.      ¦ ¦   who have requested a new turn or not in multiplayer,         ¦ ¦
114.      ¦ ¦   automatically shows up in multiplayer but does not get       ¦ ¦
115.      ¦ ¦   filled or ever unhide in single player [NOTE: Multiplayer    ¦ ¦
116.      ¦ ¦   servers will NOT be enabled until AFTER day 0]               ¦ ¦
117.      ¦ ¦                                                                ¦ ¦
118.      ¦ ¦ - Fixed crash related to very very fast machines loading up    ¦ ¦
119.      ¦ ¦   data.zip before initialization causing data to not be fully  ¦ ¦
120.      ¦ ¦   enabled which would result in a crash when the object in     ¦ ¦
121.      ¦ ¦   question was accessed.                                       ¦ ¦
122.      ¦ ¦                                                                ¦ ¦
123.      ¦ ¦ - Ice Bolt spell removed                                       ¦ ¦
124.      ¦ ¦                                                                ¦ ¦
125.      ¦ ¦ - New spell: Stab of Ice, short range spell, causes enemy to   ¦ ¦
126.      ¦ ¦   lose turn in addition to damage.                             ¦ ¦
127.      ¦ ¦                                                                ¦ ¦
128.      ¦ ¦ - Sion Unit given special abilities and rebalanced             ¦ ¦
129.      ¦ ¦                                                                ¦ ¦
130.      ¦ ¦                                                                ¦ ¦
131.   ¯¦¦¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¦¦¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯  ¯
132.    ¯¦¦ Install Notes: ¯¦_                                               ¦ ¦
133. _¦  ¦¦ _________________¦¦_                                             ¦ ¦
134.¦   _¦¯ ¦                                                                ¦ ¦
135. ¯¯¯  ¦ ¦ 1. Unpack the included rar files.                              ¦ ¦
136.      ¦ ¦ 2. Run Elemental.War.of.Magic.v1.01.Update.exe and install     ¦ ¦
137.      ¦ ¦ 3. Copy the cracked content from SKIDROW directory to your     ¦ ¦
138.      ¦ ¦    main installation directory and overwrite.                  ¦ ¦
139.      ¦ ¦ 4. Play the game                                               ¦ ¦
140.      ¦ ¦                                                                ¦ ¦
141.      ¦ ¦                                                                ¦ ¦
142.   ¯¦¦¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¦¦¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯  ¯
143.    ¯¦¦ Greetings:     ¯¦_                                               ¦ ¦
144. _¦  ¦¦ _________________¦¦_                                             ¦ ¦
145.¦   _¦¯ ¦                                                                ¦ ¦
146. ¯¯¯  ¦ ¦ Salutes to our old Amiga friends from:                         ¦ ¦
147.      ¦ ¦                                                                ¦ ¦
148.      ¦ ¦ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    ¦ ¦
149.      ¦ ¦ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   ¦ ¦
150.      ¦ ¦ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       ¦ ¦
151.      ¦ ¦                                                                ¦ ¦
152.      ¦ ¦ Salutes to our new friends in:                                 ¦ ¦
153.      ¦ ¦                                                                ¦ ¦
154.      ¦ ¦ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   ¦ ¦
155.      ¦ ¦ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         ¦ ¦
156.      ¦ ¦                                                                ¦ ¦
157.      ¦_¦________________________________________________________________¦_¦
158.        ¯¯¦¦_             Logo and layout by: Eboy/SAE               _¦¦¯¯
159.  _¯¯¯¦_  ¦¦¦¦          Last updated 21/07/2007 by [XXX]            ¦¦¦¦  _¦¯¯_
160.  ¯_    ¯¯¯¯¯ ¯  ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯  ¯ ¯¯¯¯¯   _¯
161.    ¯                                                                       ¯ 
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elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Elemental: War of Magic *SKIDROW*

Mensaje por elbubi »

Salio => Elemental War of Magic v1.05 Update-SKIDROW (tremendo changelog 8O)

Código: Seleccionar todo

1.                      ▄                     ▄ ▀ ■
2.      ▄ ▀               ▀▄    ▄■▀▀▀■▄      █                ▄■▀▀▀■▄
3. ░   █▄     ▓▄     ░    ▄█▌  ▀       ▓▄     ▀▀███▄▄     ░ ▄█▄     ▓█▄
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7.▒▒▒▒▒  ▐▒▒▒▒█▐▒▒  ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒  ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒
8.░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░  ▄  ░░░░
9.▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒
10.▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌  ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓
11. ▀██▓ ▄█▓██▀▄██▀  ▓████▓███▀  ▓███▓▄▄▓██▓▄▓█▀   ▓███▓ ▀██▓   ▓██▀ ▓██▀ ░ ░ ▀██▓
12.░  ▀▄██▀▀   █▀   ▄█▓██▀ █▀  ░  █████▀▀▀   ▀  ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀   ░     ▀█
13.  ▄▀▀    ░     ▄███▀▀  ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀  ░  ▀▀███▄▄▄▄▄██▀ Eboy
14.  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
15.                          S   K   i   D   R   O   W
16. 
17. ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
18. ▀▄                                                                          ▄▀
19.   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
20.  ░ ███▓▓▓▓▒▒▒░░      Elemental: War of Magic v1.05 Update       ░░▒▒▒▓▓▓▓███ ░
21.  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
22.  ▓                                                                           ▓
23.  ▓   RELEASE DATE : 25-08-2010           PROTECTION : Stardock Activation    ▓
24.  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
25.  ░                                                                           ░
26.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
27.    ▀█▌ Release Notes: ▀█▄                                               ░ █
28. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
29.█   ▄█▀ █                                                                ▓ █
30. ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
31.      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
32.      █ █ under sceners. We believe on the ground idealism of the root   █ █
33.      █ █ of the real old school scene. We do all this for fun and       █ █
34.      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
35.      █ █ this for the competition and the heart of what got the scene   █ █
36.      █ █ started in the mid eighties.                                   █ █
37.      █ █                                                                █ █
38.      █ █ If you think you got something to offer, then don't hold back  █ █
39.      █ █ on contacting us as soon as possible.                          █ █
40.      █ █                                                                █ █
41.      █ █  _______  __     ___     _____   /\__                          █ █
42.      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
43.      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
44.      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
45.      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
46.      █ █     twice the fun   \/ double the trouble                      █ █
47.      █ █                                                                █ █
48.      █ █ ────────────────────────────────────────────────────────────── █ █
49.      █ █                                                                █ █
50.      █ █ On with the update release information:                        █ █
51.      █ █                                                                █ █
52.      █ █ Elemental: War of Magic v1.05 Update                           █ █
53.      █ █ ====================================                           █ █
54.      █ █                                                                █ █
55.      █ █ **********************                                         █ █
56.      █ █ * Gameplay / Balance *                                         █ █
57.      █ █ **********************                                         █ █
58.      █ █                                                                █ █
59.      █ █ - Several new spells added                                     █ █
60.      █ █                                                                █ █
61.      █ █ - Boats will no longer disband due to desertion                █ █
62.      █ █                                                                █ █
63.      █ █ - Absolute elimination of duplicate NPCs                       █ █
64.      █ █                                                                █ █
65.      █ █ - Vigilant Demon now has mana                                  █ █
66.      █ █                                                                █ █
67.      █ █ - Combat Speed can only be increased 0.25 per level            █ █
68.      █ █                                                                █ █
69.      █ █ - Shop values for weapons lowered                              █ █
70.      █ █                                                                █ █
71.      █ █ - Elementium description added                                 █ █
72.      █ █                                                                █ █
73.      █ █ - Outposts and such now provide +HP to units stationed         █ █
74.      █ █                                                                █ █
75.      █ █ - Fewer resources are spawned at the start of the game         █ █
76.      █ █                                                                █ █
77.      █ █ - Summoning spellbook no longer available at start             █ █
78.      █ █                                                                █ █
79.      █ █ - Tech trees can now reach level 5 notable locations and quest █ █
80.      █ █   locations                                                    █ █
81.      █ █                                                                █ █
82.      █ █ - Fixed issue that would prevent people from completing the    █ █
83.      █ █   Old Enchanter quest (a.k.a. the midnight stone quest); it    █ █
84.      █ █   wasn't checking the items of the unit that reached the quest █ █
85.      █ █   destination, rather those of the unit that started the       █ █
86.      █ █   quest, which could be a different unit.                      █ █
87.      █ █                                                                █ █ 
88.      █ █ - Random quest locations should no longer spawn on hills.      █ █
89.      █ █                                                                █ █
90.      █ █ - Snathi now has a new, non-Drake leader                       █ █
91.      █ █                                                                █ █
92.      █ █ ******                                                         █ █
93.      █ █ * AI *                                                         █ █
94.      █ █ ******                                                         █ █
95.      █ █                                                                █ █
96.      █ █ - AI manages ships better                                      █ █
97.      █ █                                                                █ █
98.      █ █ - AI SovereignÆs spouse will seek the safety of a friendly     █ █
99.      █ █   settlement rather than travel with their spouse              █ █
100.      █ █                                                                █ █
101.      █ █ - AI more effective in establishing strong armies prior to     █ █
102.      █ █   going on the offensive                                       █ █
103.      █ █                                                                █ █
104.      █ █ - AI better at determining whether it is in their best         █ █
105.      █ █   interests to declare war                                     █ █
106.      █ █                                                                █ █
107.      █ █ - AI will notify player of tiles they should be using and how  █ █
108.      █ █   to use them.                                                 █ █
109.      █ █                                                                █ █
110.      █ █ - Janusk provides a lot more useful information                █ █
111.      █ █                                                                █ █
112.      █ █ - AI difficulty levels tweaked for more challenge at higher    █ █
113.      █ █  levels                                                        █ █
114.      █ █                                                                █ █
115.      █ █ - AI tweaks to XML                                             █ █
116.      █ █                                                                █ █
117.      █ █ ***********                                                    █ █
118.      █ █ * Battles *                                                    █ █
119.      █ █ ***********                                                    █ █
120.      █ █                                                                █ █
121.      █ █ - Added "Auto-Move Camera in Tactical" which is OFF by default █ █
122.      █ █                                                                █ █
123.      █ █ - Clarified some language for the hurl boulder spells (that it █ █
124.      █ █   does non-defendable damage).                                 █ █
125.      █ █                                                                █ █
126.      █ █ - Auto resolve draws will now favor the defender.              █ █
127.      █ █                                                                █ █
128.      █ █ - Added message boxes to tactical battles when action points   █ █
129.      █ █   are too low to do some action.                               █ █
130.      █ █                                                                █ █
131.      █ █ - Added the ability to bring message boxes up as forced popups █ █
132.      █ █   (always on top).                                             █ █
133.      █ █                                                                █ █
134.      █ █ - Added checks in auto resolve to be sure a unit can counter   █ █
135.      █ █   attack and its target can be counter attacked.               █ █
136.      █ █                                                                █ █
137.      █ █ - Added more robust checks to see if tactical actions can be   █ █
138.      █ █   done.                                                        █ █
139.      █ █                                                                █ █
140.      █ █ - The tactical action check will now return a string if the    █ █
141.      █ █   action cannot be done.                                       █ █
142.      █ █                                                                █ █
143.      █ █ - Casting a spell will now properly check action points for    █ █
144.      █ █   special abilities and ranged attacks.                        █ █
145.      █ █                                                                █ █
146.      █ █ - Moved the logic to refresh troop numbers to happen when a    █ █
147.      █ █   unit's health changes.                                       █ █
148.      █ █                                                                █ █
149.      █ █ - Updating troop numbers should now be a bit more logical.     █ █
150.      █ █                                                                █ █
151.      █ █ - A unit's max health is now properly based on the maximum     █ █
152.      █ █   amount of troops they have (not their current troop number). █ █
153.      █ █                                                                █ █
154.      █ █ - In tactical battles units that have no spell can no longer   █ █
155.      █ █   open the spellbook.                                          █ █
156.      █ █                                                                █ █
157.      █ █ - Fixed a few temporary cursors in tactical battles.           █ █
158.      █ █                                                                █ █
159.      █ █ - Added sound effects to all the spells that were using        █ █
160.      █ █   FlameBurst1 (which doesn't exist)                            █ █
161.      █ █                                                                █ █
162.      █ █ - Added the IsSpecialAbility tag to SpellDefs. Enabling this   █ █
163.      █ █   makes the spell cost 1 ap instead of 2 ap to use             █ █
164.      █ █                                                                █ █
165.      █ █ - Updated all the core ability spell defs with the             █ █
166.      █ █   IsSpecialAbility tag.                                        █ █
167.      █ █                                                                █ █
168.      █ █ - Casting spells in tactical battles costs 2 action points now █ █
169.      █ █                                                                █ █
170.      █ █ - Using special abilities in tactical battles costs 1 action   █ █
171.      █ █   point now.                                                   █ █
172.      █ █                                                                █ █
173.      █ █ - Shooting a ranged weapon in tactical battles cost 2 action   █ █
174.      █ █   points now.                                                  █ █
175.      █ █                                                                █ █
176.      █ █ - The tooltip for a unit's hit points in the tactical battle   █ █
177.      █ █   window will now show any bonuses applied to the health.      █ █
178.      █ █                                                                █ █
179.      █ █ ******                                                         █ █
180.      █ █ * UI *                                                         █ █
181.      █ █ ******                                                         █ █
182.      █ █                                                                █ █
183.      █ █ - added ESC key support for closing common popups.             █ █
184.      █ █                                                                █ █
185.      █ █ - new tutorial messages added to the campaign, explaining the  █ █
186.      █ █   basics, including: camera movement, unit selection and       █ █
187.      █ █   movement, founding a kingdom, tapping a resource, visiting   █ █
188.      █ █   an item shop, etc.                                           █ █
189.      █ █                                                                █ █
190.      █ █ - Added a bunch of new shortcut keys                           █ █
191.      █ █                                                                █ █
192.      █ █ - Fixed unit shortcut keys while in a city (now clicking on a  █ █
193.      █ █   unit portrait in the city will do that unit action instead   █ █
194.      █ █   of overriding to the city keys)                              █ █
195.      █ █                                                                █ █
196.      █ █ - Fixed cases that you could click a unit, then click a goodie █ █
197.      █ █   hut (for example), and still use the previous units shortcut █ █
198.      █ █   keys                                                         █ █
199.      █ █                                                                █ █
200.      █ █ - Enabled shortcut keys for items that don't belong to the     █ █
201.      █ █   local player (details, propose, recruit, etc.)               █ █
202.      █ █                                                                █ █
203.      █ █ - Fixed the hiergamenon resource breakdown page to include     █ █
204.      █ █   houses under construction for food                           █ █
205.      █ █                                                                █ █
206.      █ █ - Added code to reset minimap for new game                     █ █
207.      █ █                                                                █ █
208.      █ █ - New game tray implemented (now has next unit and next city   █ █
209.      █ █   buttons)                                                     █ █
210.      █ █                                                                █ █
211.      █ █ - Added shortcut keys for next unit and next city (shift+u and █ █
212.      █ █   shift+c, respectively [shift+s already jumps to sovereign so █ █
213.      █ █   consistent])                                                 █ █
214.      █ █                                                                █ █
215.      █ █ - Tool tips cleaned up                                         █ █
216.      █ █                                                                █ █
217.      █ █ - hooked up new for when disband unit action is disabled       █ █
218.      █ █                                                                █ █
219.      █ █ - Faction Editor ôFaction Creatorö hooked up                   █ █
220.      █ █                                                                █ █
221.      █ █ - Mod Library button added to workshop                         █ █
222.      █ █                                                                █ █
223.      █ █ - clicking someone without a soundpack uses a UI sfx, not a    █ █
224.      █ █   grunt/yes/ etc (less annoying)                               █ █
225.      █ █                                                                █ █
226.      █ █ - Champion Lorebook/Context area Tweaked, adding 'Equip'       █ █
227.      █ █   button that brings up EQUIPMENT, remove list of items        █ █
228.      █ █                                                                █ █
229.      █ █ - unit context: removed equip icon on medallion                █ █
230.      █ █   (redundant...button directly to the right had same           █ █
231.      █ █   functionality)                                               █ █
232.      █ █                                                                █ █
233.      █ █ - Map Notifications now display HUD icons on the map, event    █ █
234.      █ █   icons on the side, and when you click the event list icon    █ █
235.      █ █   it'll take the player to the event they need to see          █ █
236.      █ █                                                                █ █
237.      █ █ **********                                                     █ █
238.      █ █ * Engine *                                                     █ █
239.      █ █ **********                                                     █ █
240.      █ █                                                                █ █
241.      █ █ - LOD levels on main map are now back to what they used to be  █ █
242.      █ █   for better performance                                       █ █
243.      █ █                                                                █ █
244.      █ █ - New shard effects, both dormant and tapped, that over 1/2 as █ █
245.      █ █   intensive as their older versions (the joys of beam          █ █
246.      █ █   particles over billboard particles)                          █ █
247.      █ █                                                                █ █
248.      █ █ *******************                                            █ █
249.      █ █ * Impulse Overlay *                                            █ █
250.      █ █ *******************                                            █ █
251.      █ █                                                                █ █
252.      █ █ - Support for swedish, finnish, icelandic and spanish          █ █
253.      █ █   keyboards which have the @ symbol on an alt-gr modifier key. █ █
254.      █ █   It is also now possible to enter some more unusual symbols   █ █
255.      █ █   too!                                                         █ █
256.      █ █                                                                █ █
257.      █ █ - Wheel scrolling in friends list.                             █ █
258.      █ █                                                                █ █
259.      █ █ *************                                                  █ █
260.      █ █ * Bug Fixes *                                                  █ █
261.      █ █ *************                                                  █ █
262.      █ █                                                                █ █
263.      █ █ - Fixed issue that was preventing quests from placing          █ █
264.      █ █   locations with their preferred type (CQuestDef wasn't saving █ █
265.      █ █   the preferred type, so when the data zip was loaded, it      █ █
266.      █ █   would be null).                                              █ █
267.      █ █                                                                █ █
268.      █ █ - Fixed some crashes on load from if a unit type was retired   █ █
269.      █ █   while a unit of that type was in a training queue, since the █ █
270.      █ █   unit type would be removed from the global vector but some   █ █
271.      █ █   things would still be looking for it on load. Now the        █ █
272.      █ █   function to remove a retired unit type checks the training   █ █
273.      █ █   queues of all the cities, too, and when the AI retires a     █ █
274.      █ █   unit type, it removes it from its list of designs.           █ █
275.      █ █                                                                █ █
276.      █ █ - I think this also fixes some crashes on load from the        █ █
277.      █ █   testers downstairs, where I would see units looking for AI   █ █
278.      █ █   designed unit types that weren't in the unit type list       █ █
279.      █ █   anymore, as well as the loading in of the AI designed unit   █ █
280.      █ █   type vector, but I'm just making an educated guess based on  █ █
281.      █ █   the fact that the AI automatically retires unit types it     █ █
282.      █ █   designs itself. This does fix a reproducible crash related   █ █
283.      █ █   to training units at least, though.                          █ █
284.      █ █                                                                █ █
285.      █ █ - Campaign: AI cities named correctly to match lore            █ █
286.      █ █                                                                █ █
287.      █ █ - Lost Library and Ancient Temple now using proper cloth       █ █
288.      █ █   icons for their built versions (lost library used to like    █ █
289.      █ █   ancient temple)                                              █ █
290.      █ █                                                                █ █
291.      █ █ - Fixed bug where using a soverign for a race not their own    █ █
292.      █ █   (ex. Relias with Capitar) then playing against the race      █ █
293.      █ █   you would have led (Altar, in this example) the random       █ █
294.      █ █   sovereign would retain your name (2 relias talking to each   █ █
295.      █ █   other)                                                       █ █
296.      █ █                                                                █ █
297.      █ ░                                                                █ ░
298.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
299.    ▀█▌ Install Notes: ▀█▄                                               ░ █
300. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
301.█   ▄█▀ █                                                                ▓ █
302. ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
303.      ▒ █ 2. Run Elemental.War.of.Magic.v1.05.Update.exe and install     █ █
304.      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
305.      █ █    main installation directory and overwrite.                  █ █
306.      █ █ 4. Play the game                                               █ █
307.      █ █                                                                █ █
308.      █ ░                                                                █ ░
309.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
310.    ▀█▌ Greetings:     ▀█▄                                               ░ █
311. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
312.█   ▄█▀ █                                                                ▓ █
313. ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
314.      ▒ █                                                                █ █
315.      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
316.      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
317.      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
318.      █ █                                                                █ █
319.      █ █ Salutes to our new friends in:                                 █ █
320.      █ █                                                                █ █
321.      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
322.      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
323.      █ █                                                                █ █
324.      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
325.        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
326.  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
327.  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
328.    ▀                                                                       ▀
329. 
MinDokan
Mensajes: 78
Registrado: 03 Dic 2007, 15:52

Re: Elemental: War of Magic *SKIDROW*

Mensaje por MinDokan »

Si llego a pagar por algo y no sale terminado, me contaban que lo venden con MP y cuando le das click dice todavía no disponible, yo pongo el grito en el cielo.
Avatar de Usuario
Borjuasjuas
Mensajes: 854
Registrado: 29 Feb 2008, 20:51

Re: Elemental: War of Magic *SKIDROW*

Mensaje por Borjuasjuas »

muchas gracias por aporte!
PROCESADOR: INTEL CORE I7 EXTREME EDITION 3.06 GHz
PLACA: INTEL EXTREME SERIES DX58S0
TARJETA GRÁFICA: ATI RADEON HD 5770 1GB DDR 5
RAM: KINGSTON 1600 Mhz 12GB
TECLADO X7
RATÓN CYBORG R.A.T. 7
SONIDO: CREATIVE 5.1
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Odin
Mensajes: 191
Registrado: 25 Feb 2005, 17:30
Ubicación: Argentina

Re: Elemental: War of Magic *SKIDROW*

Mensaje por Odin »

Muchas gracias, vamos a ver que tal es.

Saludos
Avatar de Usuario
gogueta17
Mensajes: 6818
Registrado: 19 Feb 2003, 01:44

Re: Elemental: War of Magic *SKIDROW*

Mensaje por gogueta17 »

Gracias
Avatar de Usuario
elbubi
Mensajes: 4638
Registrado: 31 Ago 2007, 01:54
Ubicación: Rosario, Argentina.

Re: Elemental: War of Magic *SKIDROW*

Mensaje por elbubi »

Salio Update v1.09 de Skidrow (tremendo changelog nuevamente)

Código: Seleccionar todo

1.                      ▄                     ▄ ▀ ■
2.      ▄ ▀               ▀▄    ▄■▀▀▀■▄      █                ▄■▀▀▀■▄
3. ░   █▄     ▓▄     ░    ▄█▌  ▀       ▓▄     ▀▀███▄▄     ░ ▄█▄     ▓█▄
4.      ▀███▄ ▓██▄     ▄▄███▄▄▀    ░   ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓  ░     ▄
5.▄████▀▀▀▀▀▀ ▓██▓  ▓████▀█▓▓▓█  ▄▄▄▄▄▄▓██▓ ▓██▓  ▓██▓▀ ▄██▓   ▓██▄ ▓██▓ ░░░  ▄█▓
6. ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄   ▀▀▀  █▓▓▓▀  ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓
7.▒▒▒▒▒  ▐▒▒▒▒█▐▒▒  ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒  ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒
8.░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░  ▄  ░░░░
9.▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒
10.▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌  ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓
11. ▀██▓ ▄█▓██▀▄██▀  ▓████▓███▀  ▓███▓▄▄▓██▓▄▓█▀   ▓███▓ ▀██▓   ▓██▀ ▓██▀ ░ ░ ▀██▓
12.░  ▀▄██▀▀   █▀   ▄█▓██▀ █▀  ░  █████▀▀▀   ▀  ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀   ░     ▀█
13.  ▄▀▀    ░     ▄███▀▀  ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀  ░  ▀▀███▄▄▄▄▄██▀ Eboy
14.  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
15.                          S   K   i   D   R   O   W
16. 
17. ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
18. ▀▄                                                                          ▄▀
19.   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
20.  ░ ███▓▓▓▓▒▒▒░░      Elemental: War of Magic v1.09 Update       ░░▒▒▒▓▓▓▓███ ░
21.  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
22.  ▓                                                                           ▓
23.  ▓   RELEASE DATE : 02-10-2010           PROTECTION : Stardock Activation    ▓
24.  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
25.  ░                                                                           ░
26.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
27.    ▀█▌ Release Notes: ▀█▄                                               ░ █
28. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
29.█   ▄█▀ █                                                                ▓ █
30. ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
31.      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
32.      █ █ under sceners. We believe on the ground idealism of the root   █ █
33.      █ █ of the real old school scene. We do all this for fun and       █ █
34.      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
35.      █ █ this for the competition and the heart of what got the scene   █ █
36.      █ █ started in the mid eighties.                                   █ █
37.      █ █                                                                █ █
38.      █ █ If you think you got something to offer, then don't hold back  █ █
39.      █ █ on contacting us as soon as possible.                          █ █
40.      █ █                                                                █ █
41.      █ █  _______  __     ___     _____   /\__                          █ █
42.      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
43.      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
44.      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
45.      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
46.      █ █     twice the fun   \/ double the trouble                      █ █
47.      █ █                                                                █ █
48.      █ █ ────────────────────────────────────────────────────────────── █ █
49.      █ █                                                                █ █
50.      █ █ On with the update release information:                        █ █
51.      █ █                                                                █ █
52.      █ █ Elemental: War of Magic v1.09 Update                           █ █
53.      █ █ ====================================                           █ █
54.      █ █                                                                █ █
55.      █ █ ***************                                                █ █
56.      █ █ * Multiplayer *                                                █ █
57.      █ █ ***************                                                █ █
58.      █ █                                                                █ █
59.      █ █ - Added code to prefer a random map that supports the max      █ █
60.      █ █   players                                                      █ █
61.      █ █                                                                █ █
62.      █ █ - Cloud saving/loading enabled                                 █ █
63.      █ █                                                                █ █
64.      █ █ - AI opponents enabled                                         █ █
65.      █ █                                                                █ █
66.      █ █ - Added handling for if firewall is turned off                 █ █
67.      █ █                                                                █ █
68.      █ █ - Added check for if player is disconnected before starting    █ █
69.      █ █  turn timer when the end turn is requested                     █ █
70.      █ █                                                                █ █
71.      █ █ - Added check to prevent player from going to multiplayer menu █ █
72.      █ █  if it's still checking for an update                          █ █
73.      █ █                                                                █ █
74.      █ █ **********************                                         █ █
75.      █ █ * Gameplay / Balance *                                         █ █
76.      █ █ **********************                                         █ █
77.      █ █                                                                █ █
78.      █ █ - AI sovereigns take more care about where they are doing      █ █
79.      █ █   their attacking                                              █ █
80.      █ █                                                                █ █
81.      █ █ - Added code so that AIBasic is smarter about attacking units  █ █
82.      █ █   in cities                                                    █ █
83.      █ █                                                                █ █
84.      █ █ - "Equipment Cache" goodie hut now hands out cloth armor,      █ █
85.      █ █   instead of the patchwork armor that should not be in the     █ █
86.      █ █   game anymore                                                 █ █
87.      █ █                                                                █ █
88.      █ █ - You can no longer train groups of Dragons, Catapults, or     █ █
89.      █ █   Giant Demons                                                 █ █
90.      █ █                                                                █ █
91.      █ █ - New option: Players can choose not to have monsters spawn    █ █
92.      █ █                                                                █ █
93.      █ █ - New option: Players can disable minor factions               █ █
94.      █ █                                                                █ █
95.      █ █ - Loot given by monsters increased                             █ █
96.      █ █                                                                █ █
97.      █ █ - Fixed bug where some AI-controlled caravans that had already █ █
98.      █ █   established trade routes would wander off those routes while █ █
99.      █ █   delivering their stuff at a city                             █ █
100.      █ █                                                                █ █
101.      █ █ - Fixed a bug where caravan pathfinding through territory      █ █
102.      █ █   owned by anyone other than their owner would still have a    █ █
103.      █ █   penalty, even through caravans can always move freely        █ █
104.      █ █   through any territory                                        █ █
105.      █ █                                                                █ █
106.      █ █ - Changed dynasty kids to determine their essence based on the █ █
107.      █ █   BASE essence of their parents (ignoring equipment, player    █ █
108.      █ █   ability bonuses, etc.) This should keep kids from double-    █ █
109.      █ █   dipping from things like player-wide essence bonuses and     █ █
110.      █ █   keep their max mana at more reasonable levels                █ █
111.      █ █                                                                █ █
112.      █ █ - fixed several armor and special ability xml issues (that     █ █
113.      █ █   were either pointed out on the forums or that I discovered   █ █
114.      █ █   while fixing others)                                         █ █
115.      █ █                                                                █ █
116.      █ █ ***********                                                    █ █
117.      █ █ * Battles *                                                    █ █
118.      █ █ ***********                                                    █ █
119.      █ █                                                                █ █
120.      █ █ - The starting side in a tactical battle is now chosen         █ █
121.      █ █   randomly. The attacker and the defender have an equal chance █ █
122.      █ █   to go first.                                                 █ █
123.      █ █                                                                █ █
124.      █ █ - Added shorter/faster annimations for bow attacks and spell   █ █
125.      █ █   attacks                                                      █ █
126.      █ █                                                                █ █
127.      █ █ - Fixed a divide by zero error in spell damage.                █ █
128.      █ █                                                                █ █
129.      █ █ - Fixed some logic to determine whether or not a tactical unit █ █
130.      █ █   was moving.                                                  █ █
131.      █ █                                                                █ █
132.      █ █ - Added code to make sure a unit cancels its destination when  █ █
133.      █ █   it skips a turn.                                             █ █
134.      █ █                                                                █ █
135.      █ █ - Added some additional checks to skip turn logic in tacatical █ █
136.      █ █   battles to stop a turn from being skipped in the middle of   █ █
137.      █ █   other actions.                                               █ █
138.      █ █                                                                █ █
139.      █ █ - Fix to be sure ranged attacks don't always do max damage in  █ █
140.      █ █   tactical battles.                                            █ █
141.      █ █                                                                █ █
142.      █ █ - Fix to experience display for battles, and fixed a bug where █ █
143.      █ █   auto resolve was only rewarding experience for killing the   █ █
144.      █ █   leader unit.                                                 █ █
145.      █ █                                                                █ █
146.      █ █ - The AI does not take its first turn immediately after the    █ █
147.      █ █   window loads. This will prevent cases where the AI takes its █ █
148.      █ █   turn before the window finishes rendering.                   █ █
149.      █ █                                                                █ █
150.      █ █ - Fixed a spell type tag for Quicken (now shows up in Tactical █ █
151.      █ █   Battles)                                                     █ █
152.      █ █                                                                █ █
153.      █ █ - Fixed an issue where a single unit might lose its mana after █ █
154.      █ █   attacking and killing a defending team.                      █ █
155.      █ █                                                                █ █
156.      █ █ - Added the UsableInBattle tag for item types, will help to    █ █
157.      █ █   determine if an item should be displayed during a tactical   █ █
158.      █ █   battle. This defaults to FALSE.                              █ █
159.      █ █                                                                █ █
160.      █ █ - Items in a tactical battle will now properly stack in the    █ █
161.      █ █   UI.                                                          █ █
162.      █ █                                                                █ █
163.      █ █ ******                                                         █ █
164.      █ █ * UI *                                                         █ █
165.      █ █ ******                                                         █ █
166.      █ █                                                                █ █
167.      █ █ - NEW! City List window which can be brought up via a tab on   █ █
168.      █ █   the kingdom screen                                           █ █
169.      █ █                                                                █ █
170.      █ █ - this will list all your current cities, along with vital     █ █
171.      █ █   information about resource, training, and building being     █ █
172.      █ █   done there (ie: it's a city spreadsheet)                     █ █
173.      █ █                                                                █ █
174.      █ █ - New icons hooked up for sovereign talents                    █ █
175.      █ █                                                                █ █
176.      █ █ - Got rid of trailing decimal zeros for the global resource    █ █
177.      █ █   pool tooltips, to clean up the display of resources that are █ █
178.      █ █   always integers                                              █ █
179.      █ █                                                                █ █
180.      █ █ - Fixed bug where the global resources for a player didn't     █ █
181.      █ █   refresh when a city was lost through razing until the next   █ █
182.      █ █   turn                                                         █ █
183.      █ █                                                                █ █
184.      █ █ - Tweaked the spell info card to get the stats to show up in   █ █
185.      █ █   the grey bar at the bottom of the info card, and to support  █ █
186.      █ █   multiple text entries of varying sizes                       █ █
187.      █ █                                                                █ █
188.      █ █ - Item Shop now shows change in Combat Speed, Defense, and     █ █
189.      █ █   Attack for the highlighted item                              █ █
190.      █ █                                                                █ █
191.      █ █ - Message Box input field now limited to 20 chars              █ █
192.      █ █                                                                █ █
193.      █ █ - Made auto-select next moveable unit code not select caravans █ █
194.      █ █                                                                █ █
195.      █ █ - Fixed City HUDs clipping at the end (now they all get        █ █
196.      █ █   rounded edges)                                               █ █
197.      █ █                                                                █ █
198.      █ █ ***************************                                    █ █
199.      █ █ * Performance / Stability *                                    █ █
200.      █ █ ***************************                                    █ █
201.      █ █                                                                █ █
202.      █ █ - Moved code around that calls clean-up functions so that we   █ █
203.      █ █   don't get false mem-leak messages anymore                    █ █
204.      █ █                                                                █ █
205.      █ █ - Moved clean up code around so that game within a game cleans █ █
206.      █ █   up properly                                                  █ █
207.      █ █                                                                █ █
208.      █ █ - Fixed mem leak in Trigger Manager, city wall nodes,          █ █
209.      █ █   destination and selection cursors for destroyed objects      █ █
210.      █ █                                                                █ █
211.      █ █ - Removed code in CTreeGraphic that was causing a leak         █ █
212.      █ █                                                                █ █
213.      █ █ - Fixed big leak in DecalGraphicGraphicManager where every     █ █
214.      █ █   decal in the game was leaking when starting a new game       █ █
215.      █ █   within a game                                                █ █
216.      █ █                                                                █ █
217.      █ █ - Fixed leak in CUnitSceneViewWindow (which is used on lots of █ █
218.      █ █   screens)                                                     █ █
219.      █ █                                                                █ █
220.      █ █ - Fixed random crash in kingdom screen with the filling of the █ █
221.      █ █   Lore Book                                                    █ █
222.      █ █                                                                █ █
223.      █ █ - Tile Designs now flush out the graphics for their "base      █ █
224.      █ █   graphic" (the one that the graphic instances use to render)  █ █
225.      █ █   once the instances for that base graphic are released        █ █
226.      █ █                                                                █ █
227.      █ █ - Fixed crash if a spellcaster ever had to cancel more than    █ █
228.      █ █   one enchantment at a time from losing 2 or more available    █ █
229.      █ █   enchantment slots                                            █ █
230.      █ █                                                                █ █
231.      █ █ - Fixed memory leak in UnitAnimationHelper that caused unit    █ █
232.      █ █   gfx to leak after the unit was destroyed                     █ █
233.      █ █                                                                █ █
234.      █ █ - Fixed memory leak in TreeGraphic that caused tree batches to █ █
235.      █ █   leak on game within a game or destruction of the forest      █ █
236.      █ █   object                                                       █ █
237.      █ █                                                                █ █
238.      █ █ *************                                                  █ █
239.      █ █ * Bug Fixes *                                                  █ █
240.      █ █ *************                                                  █ █
241.      █ █                                                                █ █
242.      █ █ - Fixed bug where mini map would not update itself after       █ █
243.      █ █   starting a new game from within a game                       █ █
244.      █ █                                                                █ █
245.      █ █ - Hooked up renaming cities and units to use events (for MP)   █ █
246.      █ █                                                                █ █
247.      █ █ - Fixed bug where you could go into the enchants tab for any   █ █
248.      █ █   unit and cancel their enchantments, whether that unit        █ █
249.      █ █   belonged to you or not                                       █ █
250.      █ █                                                                █ █
251.      █ █ - Fixed bug where destination cursor would disappear if the    █ █
252.      █ █   unit it belonged to was off-screen                           █ █
253.      █ █                                                                █ █
254.      █ █ - Added support for Resource modifier types in unit ability    █ █
255.      █ █   bonus options to be taken into account in what resources a   █ █
256.      █ █   unit always provides, without needing to be stationed in a   █ █
257.      █ █   city                                                         █ █
258.      █ █                                                                █ █
259.      █ █ - Fixed Bug When reload a game with Wild Shard Improvements,   █ █
260.      █ █   the game now properly relinks them to their resource hoards  █ █
261.      █ █   (fixed issue where destroyed shrines would not regenerate    █ █
262.      █ █   shard resource)                                              █ █
263.      █ █                                                                █ █
264.      █ █ - Fixed particle effect render order on main map screen        █ █
265.      █ █                                                                █ █
266.      █ █ - Fixed graphical bug where mounted units in an army did not   █ █
267.      █ █   scale properly                                               █ █
268.      █ █                                                                █ █
269.      █ █ - CalculateAbilities now uses champions for ability modifiers  █ █
270.      █ █   (this fixes NPCs that should give bonuses but didn't, such   █ █
271.      █ █   as "Royalty")                                                █ █
272.      █ █                                                                █ █
273.      █ █ - Fixed bug where the NPC AI player would spawn new NPCs based █ █
274.      █ █   off of the unit types of dynasty kids. This would cause      █ █
275.      █ █   champions wandering around with the same name, and with baby █ █
276.      █ █   portraits if they hadn't grown up yet.                       █ █
277.      █ █                                                                █ █
278.      █ █ - Attacking cities or lone improvements while in attack mode   █ █
279.      █ █   now works                                                    █ █
280.      █ █                                                                █ █
281.      █ █ - hooked up the cursor to change to the crossed swords at the  █ █
282.      █ █   right time for cities/improvements when one of your units is █ █
283.      █ █   selected                                                     █ █
284.      █ █                                                                █ █
285.      █ █ - Fixed comment in CityLevelUpBonuses.xml that caused          █ █
286.      █ █   malformed xml                                                █ █
287.      █ █                                                                █ █
288.      █ █ - Fixed badly merged text in QuestUnits.xml for Talax          █ █
289.      █ █                                                                █ █
290.      █ █ - Fixed end tags in CoreCityWalls                              █ █
291.      █ █                                                                █ █
292.      █ █ - Fixed game modifiers and ending tag after Magnar_Staff in    █ █
293.      █ █   CoreSpecialWeapons.xml                                       █ █
294.      █ █                                                                █ █
295.      █ █ - Fixed end tag for Thumb in SpecialUnitProps.xml              █ █
296.      █ █                                                                █ █
297.      █ █ - Fixed comments in UnitSoundPacks.xml                         █ █
298.      █ █                                                                █ █
299.      █ █ - note: thanks to ækenataÆ and æheavenfallÆ for helping us     █ █
300.      █ █   hunt down those above XML issues down and pointing us to     █ █
301.      █ █   some cool data checking tools                                █ █
302.      █ █                                                                █ █
303.      █ █ ***********                                                    █ █
304.      █ █ * Modding *                                                    █ █
305.      █ █ ***********                                                    █ █
306.      █ █                                                                █ █
307.      █ █ - Tile Editor: Fixed bug where large silhouette figure would   █ █
308.      █ █   render in the middle of a tile design when placing           █ █
309.      █ █   pedestrians                                                  █ █
310.      █ █                                                                █ █
311.      █ █ - Map Editor: when using the creature placement tool, defaults █ █
312.      █ █   to giving the creature a random wander radius, which can be  █ █
313.      █ █   changed with the tool's third spinner in the bottom left     █ █
314.      █ █    corner                                                      █ █
315.      █ █                                                                █ █
316.      █ █ - Also changed the wander radius 0 item to say "Don't Wander"  █ █
317.      █ █   instead, does what the default used to do, cause the unit to █ █
318.      █ █   not even go into auto-patrol mode                            █ █
319.      █ █                                                                █ █
320.      █ █ - Added new data def type, CSpellResourceCost, which can be    █ █
321.      █ █   used in spell def xml to specify resource costs on casting a █ █
322.      █ █   spell, as well as any persistent maintenance costs if this   █ █
323.      █ █   spell is an enchantment                                      █ █
324.      █ █                                                                █ █
325.      █ █ - tag used in the SpellResourceCost xml object to say whether  █ █
326.      █ █   the cost is deducted at time of casting (Per-Turn is 0), or  █ █
327.      █ █   if it is a continued maintenance cost that exists as long as █ █
328.      █ █   the spell is in effect through an enchantment (Per-Turn is   █ █
329.      █ █   non-zero)                                                    █ █
330.      █ █                                                                █ █
331.      █ █ - Note: maintenance resource costs can only be per-turn if the █ █
332.      █ █   spell is an enchantment; there's no one-time cut to per-turn █ █
333.      █ █   resource production from an instant, non-enchantment spell   █ █
334.      █ █                                                                █ █
335.      █ █ - Here's an example of some xml to put in a spell def, making  █ █
336.      █ █   this spell cost 5 metal immediately when cast, and having a  █ █
337.      █ █   maintenance cost of 1 material per turn until the            █ █
338.      █ █   enchantment is cancelled:                                    █ █
339.      █ █                                                                █ █
340.      █ █ Metal                                                          █ █
341.      █ █ 5                                                              █ █
342.      █ █                                                                █ █
343.      █ █ Materials                                                      █ █
344.      █ █ 1                                                              █ █
345.      █ █ 1                                                              █ █
346.      █ █                                                                █ █
347.      █ █ - MODs folders now creatured for the user in their My          █ █
348.      █ █   Games/Elemental folder                                       █ █
349.      █ █                                                                █ █
350.      █ █ - Fixed Bug: Quests read in from XML (after loading the        █ █
351.      █ █   Data.zip) no longer override QuestDefIDs                     █ █
352.      █ █                                                                █ █
353.      █ █ - Images and models now read in from the Mods/GFX folder       █ █
354.      █ █   properly                                                     █ █
355.      █ █                                                                █ █
356.      █ █ - Mods are now enabled by default in Prefs.ini                 █ █
357.      █ █                                                                █ █
358.      █ █ - Overlay: Implement tile upload/download                      █ █
359.      █ █                                                                █ █
360.      █ █                                                                █ █
361.      █ █ Elemental: War of Magic v1.08 Hotfix Update                    █ █
362.      █ █ ===========================================                    █ █
363.      █ █                                                                █ █
364.      █ █ **********************                                         █ █
365.      █ █ * Gameplay / Balance *                                         █ █
366.      █ █ **********************                                         █ █
367.      █ █                                                                █ █
368.      █ █ - New Sovereign Ability: Wealthy +1 gildar per turn            █ █
369.      █ █                                                                █ █
370.      █ █ - New Sovereign Ability: Green Thumb +2 food per turn          █ █
371.      █ █                                                                █ █
372.      █ █ - Organized Sovereign Ability removed                          █ █
373.      █ █                                                                █ █
374.      █ █ - Shop Costs moved to be a formula (unless specified in the    █ █
375.      █ █   XML)                                                         █ █
376.      █ █                                                                █ █
377.      █ █ - Research costs increased                                     █ █
378.      █ █                                                                █ █
379.      █ █ - More balancing of initial resource seeding                   █ █
380.      █ █                                                                █ █
381.      █ █ - Fertile land availability increased                          █ █
382.      █ █                                                                █ █
383.      █ █ - Long Bows now cost 40 gildar to construct                    █ █
384.      █ █                                                                █ █
385.      █ █ - Default shop values on weapons and armor removed from XML    █ █
386.      █ █   (you can overrride the formula still)                        █ █
387.      █ █                                                                █ █
388.      █ █ - Teleport/Blink mana cost increased from 5 to 15.             █ █
389.      █ █                                                                █ █
390.      █ █ - Eliminated criminal adventurers (caused confusion amongst    █ █
391.      █ █   players)                                                     █ █
392.      █ █                                                                █ █
393.      █ █ - Pioneer Kit Gold cost reduced from 10 to 5, Materials cost   █ █
394.      █ █   increased from 1 to 10.                                      █ █
395.      █ █                                                                █ █
396.      █ █ - Organized ability added to general special abilities         █ █
397.      █ █                                                                █ █
398.      █ █ - Late game monster respawning reduced.                        █ █
399.      █ █                                                                █ █
400.      █ █ - Increased movement speed of units in tactical battles        █ █
401.      █ █                                                                █ █
402.      █ █ *************                                                  █ █
403.      █ █ * Bug Fixes *                                                  █ █
404.      █ █ *************                                                  █ █
405.      █ █                                                                █ █
406.      █ █ - Added logic to stop spells from dealing max damage every     █ █
407.      █ █   time.                                                        █ █
408.      █ █                                                                █ █
409.      █ █ - Restored old terrain/tile movement costs until that can be   █ █
410.      █ █   better addressed.                                            █ █
411.      █ █                                                                █ █
412.      █ █ - Adjusted the combat speed from 2 to 3 for the base           █ █
413.      █ █   male/female sov units.                                       █ █
414.      █ █                                                                █ █
415.      █ █ - Fixed bug where Karavox, Magnar, and Verga sovs only had 1.0 █ █
416.      █ █   for combat speed.                                            █ █
417.      █ █                                                                █ █
418.      █ █ - Fixed bug that made it not load any maps except mp maps      █ █
419.      █ █                                                                █ █
420.      █ █ - Fixed bug resetting default map size to tiny                 █ █
421.      █ █                                                                █ █
422.      █ █ - Fixed bug where rapidly clicking the fortify action for a    █ █
423.      █ █   unit twice or more would cause the game to hang              █ █
424.      █ █                                                                █ █
425.      █ █ - Fixed bug where, after unhiding the game lobby wnd once,     █ █
426.      █ █   human players would get assigned team 1 when joining a       █ █
427.      █ █   custom game, instead of an unused team ID                    █ █
428.      █ █                                                                █ █
429.      █ █ - Fixed crash when restarting new campaign after you load a    █ █
430.      █ █   saved campaign game                                          █ █
431.      █ █                                                                █ █
432.      █ █ - Fixed bug where Cancel button would not show up on           █ █
433.      █ █   mutliplayer Join Game with Password screen                   █ █
434.      █ █                                                                █ █
435.      █ █ - Fixed an error where old saves with old data had logic       █ █
436.      █ █   conflicts with new code that made spells miss.               █ █
437.      █ █                                                                █ █
438.      █ █                                                                █ █
439.      █ █ Elemental: War of Magic v1.08 Update                           █ █
440.      █ █ ====================================                           █ █
441.      █ █                                                                █ █
442.      █ █ ***************                                                █ █
443.      █ █ * Performance *                                                █ █
444.      █ █ ***************                                                █ █
445.      █ █                                                                █ █
446.      █ █ - LOD optimizations across improvements and tile designs       █ █
447.      █ █                                                                █ █
448.      █ █ - Continued memory optimization/leak squashing                 █ █
449.      █ █                                                                █ █
450.      █ █ **********************                                         █ █
451.      █ █ * Gameplay / Balance *                                         █ █
452.      █ █ **********************                                         █ █
453.      █ █                                                                █ █
454.      █ █ - AI handles its sovereign more intelligently                  █ █
455.      █ █                                                                █ █
456.      █ █ - AI more effective at going after targets of opportunity      █ █
457.      █ █                                                                █ █
458.      █ █ - AI sovereign is more careful about going into enemy          █ █
459.      █ █   territory                                                    █ █
460.      █ █                                                                █ █
461.      █ █ - AI has new APIs for determining whether there are targets of █ █
462.      █ █   opportunity in the area                                      █ █
463.      █ █                                                                █ █
464.      █ █ - Balance pass on resource distribution                        █ █
465.      █ █                                                                █ █
466.      █ █ - Base tech cost changed from 4 to 5                           █ █
467.      █ █                                                                █ █
468.      █ █ - Merchants/Money Changers now require 1 food to construct     █ █
469.      █ █                                                                █ █
470.      █ █ - Study/Archivist now require 1 gildar per turn to maintain    █ █
471.      █ █                                                                █ █
472.      █ █ - Gildar deposit now seeded near starting location             █ █
473.      █ █                                                                █ █
474.      █ █ - Tracker talent cost changed from 15 to 10                    █ █
475.      █ █                                                                █ █
476.      █ █ - Organized talent cost changed from 10 to 20                  █ █
477.      █ █                                                                █ █
478.      █ █ - Combat Rating calculation altered in an attempt to be a more █ █
479.      █ █   accurate gauge of lethalness                                 █ █
480.      █ █                                                                █ █
481.      █ █ - Fewer resources spawned per 1000 tiles.                      █ █
482.      █ █                                                                █ █
483.      █ █ - Fewer minor factions spawned.                                █ █
484.      █ █                                                                █ █
485.      █ █ - Added scalars to attack and defence for units who are in     █ █
486.      █ █   home territory or foreign territory, modifiable in           █ █
487.      █ █   ElementalDefs.xml                                            █ █
488.      █ █                                                                █ █
489.      █ █ - Territory scalars now work as Empire v Fallen (e.g. Kingdom  █ █
490.      █ █   guy on Fallen territory gets penalty, etc).                  █ █
491.      █ █                                                                █ █
492.      █ █ - Updated formula for gildar given when killing a given unit   █ █
493.      █ █                                                                █ █
494.      █ █ - Child essence is no longer modified by spawn rating, but is  █ █
495.      █ █   instead a value between 50% and 100% of the more powerful    █ █
496.      █ █   parent's essence.                                            █ █
497.      █ █                                                                █ █
498.      █ █ - Updated TerrainTypes.xml to make Forests and Swamps take 2   █ █
499.      █ █   moves                                                        █ █
500.      █ █                                                                █ █
501.      █ █ - Changing the "IncreaseMorale" modifier attribute to -        █ █
502.      █ █   AdjustMorale. It's more clear for the modders.               █ █
503.      █ █                                                                █ █
504.      █ █ ***********                                                    █ █
505.      █ █ * Battles *                                                    █ █
506.      █ █ ***********                                                    █ █
507.      █ █                                                                █ █
508.      █ █ - Revamp of the way offensive spells hit/miss and deal their   █ █
509.      █ █   damage                                                       █ █
510.      █ █                                                                █ █
511.      █ █ - HIT/MISS is deteremined by an attacker roll (minDamage -     █ █
512.      █ █   maxDamage) and by the defender roll (0-DEF)                  █ █
513.      █ █                                                                █ █
514.      █ █ - Values can now be specified as a MinValue and a MaxValue     █ █
515.      █ █   rather than just a Value (support for constant value spells  █ █
516.      █ █   is still supported)                                          █ █
517.      █ █                                                                █ █ 
518.      █ █ - If a MinValue and a MaxValue is specified, the Value is      █ █
519.      █ █   defined by a rand roll between the two numbers based on the  █ █
520.      █ █   modifiers internal rand roll.                                █ █
521.      █ █                                                                █ █
522.      █ █ - Updated descriptions for all core spellbook spells to show   █ █
523.      █ █   bonus damage from INT and bonus damage from shards in the    █ █
524.      █ █   spell description.                                           █ █
525.      █ █                                                                █ █
526.      █ █ - The SpellbookWnd has been updated to properly display the    █ █
527.      █ █   damage range if there is one, and the constant damage if     █ █
528.      █ █   there isn't one.                                             █ █
529.      █ █                                                                █ █
530.      █ █ - All core spells that were using stats to calculate the       █ █
531.      █ █   value but didn't have a ValueOwner specified have been       █ █
532.      █ █   fixed.                                                       █ █
533.      █ █                                                                █ █
534.      █ █ - The elemental shards unit stats now default to 0 instead of  █ █
535.      █ █   1. The calculations in the existing spells have been redone  █ █
536.      █ █   to reflect this.                                             █ █
537.      █ █                                                                █ █
538.      █ █ - Fixed BURNING BLADE spell to appropriately increase attack.  █ █
539.      █ █                                                                █ █
540.      █ █ - Fixed SHIELD OF FIRE spell to appropriately increase         █ █
541.      █ █   defense.                                                     █ █
542.      █ █                                                                █ █
543.      █ █ - Fixed CRUSH SPIRIT spell to appropriately decrease morale.   █ █
544.      █ █                                                                █ █
545.      █ █ - Fixed BRAVERY spell to appropriately increase morale.        █ █
546.      █ █                                                                █ █
547.      █ █ - Fixed DRAIN LIFE spell to appropriately transfer HP from     █ █
548.      █ █   target to caster.                                            █ █
549.      █ █                                                                █ █
550.      █ █ ******                                                         █ █
551.      █ █ * UI *                                                         █ █
552.      █ █ ******                                                         █ █
553.      █ █                                                                █ █
554.      █ █ - Changed the display code for the main UI bar to round attack █ █
555.      █ █   and defense rather than truncate.                            █ █
556.      █ █                                                                █ █
557.      █ █ - Hooked up the CTRL+ARROW and SHIFT-ARROW camera rotation and █ █
558.      █ █   movement hotkeys to tactical.                                █ █
559.      █ █                                                                █ █
560.      █ █ - Added save game descriptions                                 █ █
561.      █ █                                                                █ █
562.      █ █ *************                                                  █ █
563.      █ █ * Bug Fixes *                                                  █ █
564.      █ █ *************                                                  █ █
565.      █ █                                                                █ █
566.      █ █ - Fixed bug where dialogs from triggers in the campaign (like  █ █
567.      █ █   moving beyond where you should build a city) would pop up    █ █
568.      █ █   many times when a unit moved into that tile.                 █ █
569.      █ █                                                                █ █
570.      █ █ - Fixed AI bug where it was doing deficit spending and         █ █
571.      █ █   creating units still                                         █ █
572.      █ █                                                                █ █
573.      █ █ - Removed the max spell points entry from the affected stats   █ █
574.      █ █   in the level up wnd, since it isn't affected by any unit     █ █
575.      █ █   stats anymore                                                █ █
576.      █ █                                                                █ █
577.      █ █ - Fixed bug where non-aggression pact wasn't being checked for █ █
578.      █ █   when left-clicking on a unit in attack mode                  █ █
579.      █ █                                                                █ █
580.      █ █ - Fixed modifier in Refined_Economics_Amarian_MP to modify     █ █
581.      █ █   A_Gold player ability instead of A_Wealth (which doesn't     █ █
582.      █ █   exist)                                                       █ █
583.      █ █                                                                █ █
584.      █ █ - Fixed golem animation pack (commented out an animation that  █ █
585.      █ █   was missing and causing t-poses)                             █ █
586.      █ █                                                                █ █
587.      █ █ - Fixed crash when making a mountain in map editor             █ █
588.      █ █                                                                █ █
589.      █ █ - Fixed trading your spouse (if she was a recruited NPC) in    █ █
590.      █ █   the regular unit trade                                       █ █
591.      █ █                                                                █ █
592.      █ █ - Perceived value stuff gets hidden when arranging marriages,  █ █
593.      █ █   instead of showing whatever was selected last                █ █
594.      █ █                                                                █ █
595.      █ █ - Entries for kids when arranging marriages now use a male and █ █
596.      █ █   female icon to denote boy and girl, instead of the words in  █ █
597.      █ █   parentheses after the name                                   █ █
598.      █ █                                                                █ █
599.      █ █ - Fixed "..." from string overflowing for the divider title    █ █
600.      █ █   when trading or arranging a marriage                         █ █
601.      █ █                                                                █ █
602.      █ █ - Fixed the divider title not ever changing from "And" once    █ █
603.      █ █   the arrange marriage screen was shown                        █ █
604.      █ █                                                                █ █
605.      █ █ - Fixed display of tooltip text and color text on Customize    █ █
606.      █ █   Faction window                                               █ █
607.      █ █                                                                █ █
608.      █ █ - Tweaked SetToolTip to calculate the necessary size of the    █ █
609.      █ █   window more accurately, to fix bug where tooltips were       █ █
610.      █ █   sometimes being truncated                                    █ █
611.      █ █                                                                █ █
612.      █ █ - Fixed bug where clicking a new destination while the unit    █ █
613.      █ █   was moving would cause the unit to get a free move           █ █
614.      █ █                                                                █ █
615.      █ █ - You can no longer set a units destination while it is moving █ █
616.      █ █                                                                █ █
617.      █ █ - Fixed Refined Housing and Refined Economics techs (and their █ █
618.      █ █   fallen equivalents) so that they correctly provide the bonus █ █
619.      █ █   they say they do                                             █ █
620.      █ █                                                                █ █
621.      █ █ - When a unit inside a city or an army is selected and asked   █ █
622.      █ █   to cast a spell, that is the unit that is used for           █ █
623.      █ █   spellcasting now, instead of having it just fail (in a city) █ █
624.      █ █   or try to cast the spell from the leader of the army         █ █
625.      █ █                                                                █ █
626.      █ █ - Fixed bug where summoning a unit while in a city would cause █ █
627.      █ █   that unit to be summoned in an army with you within that     █ █
628.      █ █   city (causing weird behavior), now just stations the unit in █ █
629.      █ █   the city with you                                            █ █
630.      █ █                                                                █ █
631.      █ █ - Fixed bug where raise land spell would not work on all land  █ █
632.      █ █   category terrain types, like swamp or rugged terrain. Now,   █ █
633.      █ █   if a land tile is not hills, it raises that land to hills,   █ █
634.      █ █   instead of checking for only some terrain types              █ █
635.      █ █                                                                █ █
636.      █ █ - Fixed a bug where, in the faction editor, you could select   █ █
637.      █ █   ability bonus options for free by selecting and deselecting  █ █
638.      █ █   them, and then spinning the race spinner, caused by          █ █
639.      █ █   deselection not updating the faction config correctly        █ █
640.      █ █                                                                █ █
641.      █ █ - Fixed units that finished training on the same turn as an    █ █
642.      █ █   autosave not being there when the autosave was loaded        █ █
643.      █ █                                                                █ █
644.      █ █ - Fixed players not being able to select their city level up   █ █
645.      █ █   bonuses or tech breakthroughs on loading an autosave if they █ █
646.      █ █   were earned that turn, by having the local player mark       █ █
647.      █ █   themselves as needing to get user input for these things     █ █
648.      █ █   instead of unhiding the windows to allow the choice right    █ █
649.      █ █   away during CWorld::EndTurn, and not letting the user choose █ █
650.      █ █   until after the next turn starts and the autosave has been   █ █
651.      █ █   made. If one of thses autosaves is loaded, the local player  █ █
652.      █ █   will be allowed to choose their tech breakthroughs and city  █ █
653.      █ █   bonuses once the map is unhidden. This keeps us from having  █ █
654.      █ █   to delay an autosave and the start of the next turn by       █ █
655.      █ █   waiting for the user to choose their bonuses, instead making █ █
656.      █ █   that choice part of the start turn logic after the autosave  █ █
657.      █ █   has been made and saving the mark saying the player will get █ █
658.      █ █   to choose at the start of the next turn.                     █ █
659.      █ █                                                                █ █
660.      █ █ - Fixed treaty turn counts not matching if an autosave was     █ █
661.      █ █   loaded                                                       █ █
662.      █ █                                                                █ █
663.      █ █ - Based on confusion in the forums, removed ability to         █ █
664.      █ █   automatically unlock a spell in the learning queue if it     █ █
665.      █ █   makes it to the front of the queue when the player has       █ █
666.      █ █   enough research to buy it, so that users rearranging their   █ █
667.      █ █   spell learning queue don't have their spell points silently  █ █
668.      █ █   taken away while shuffling spells around, if they didn't     █ █
669.      █ █   intend to learn that spell next                              █ █
670.      █ █                                                                █ █
671.      █ █ - Now it always takes at least one turn to learn any spell     █ █
672.      █ █                                                                █ █
673.      █ █ - Fixed bug where tile highlights in tactical battle would     █ █
674.      █ █   disappear after an ALT+TAB                                   █ █
675.      █ █                                                                █ █
676.      █ █ - Fixed bug where trees would not look correct in all cases    █ █
677.      █ █   after loading a gamesave.                                    █ █
678.      █ █                                                                █ █
679.      █ █ - Fixed an issue that was allowing counter attacks against     █ █
680.      █ █   units with abilities of type DoesNotProvokeCounterattacks.   █ █
681.      █ █                                                                █ █
682.      █ █ - Fixed an issue that was causing modifiers applied in         █ █
683.      █ █   tactical battles to persist after the battle.                █ █
684.      █ █                                                                █ █
685.      █ █ - This fixes the bug that causes XP and Gildar rewards after   █ █
686.      █ █   battles to be negatively skewed if the enemy unit combat     █ █
687.      █ █   rating was lowered due to debuffs.                           █ █
688.      █ █                                                                █ █
689.      █ █ - Fixed an issue with skipping turns in tactical battles that  █ █
690.      █ █   would cause a stuck turn if done when the unit being skipped █ █
691.      █ █   was in motion. - Pressing spacebar now sets a tactical units █ █
692.      █ █   moves to zero AND cancels their destination.                 █ █
693.      █ █                                                                █ █
694.      █ ░                                                                █ ░
695.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
696.    ▀█▌ Install Notes: ▀█▄                                               ░ █
697. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
698.█   ▄█▀ █                                                                ▓ █
699. ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
700.      ▒ █ 2. Run Elemental.War.of.Magic.v1.09.Update.exe and install     █ █
701.      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
702.      █ █    main installation directory and overwrite.                  █ █
703.      █ █ 4. Play the game                                               █ █
704.      █ █                                                                █ █
705.      █ █ Additional Notes:                                              █ █
706.      █ █                                                                █ █
707.      █ █ You don't need to have any of the previous updates installed,  █ █
708.      █ █ as this update is featuring all previous updated content.      █ █
709.      █ █                                                                █ █
710.      █ ░                                                                █ ░
711.   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
712.    ▀█▌ Greetings:     ▀█▄                                               ░ █
713. ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
714.█   ▄█▀ █                                                                ▓ █
715. ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
716.      ▒ █                                                                █ █
717.      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
718.      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
719.      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
720.      █ █                                                                █ █
721.      █ █ Salutes to our new friends in:                                 █ █
722.      █ █                                                                █ █
723.      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
724.      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
725.      █ █                                                                █ █
726.      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
727.        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
728.  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
729.  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
730.    ▀                                                                       ▀
731. 
Responder