The Sims 3 (c) Electronic Arts - *RAZOR1911*

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darthbundy
Mensajes: 115
Registrado: 03 May 2008, 15:58

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por darthbundy »

argenzona escribió:Creo q esta mal grabado el disco, ese error generalmente lo tira cuando no es legible el medio(DVD), seguramente esta con algun error el dvd.
(esto si estas tratando de instalarlo desde un dvd).

salu2
esta la imagen montada :cry:
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lalo-loco
Mensajes: 22
Registrado: 07 Jun 2005, 21:48

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por lalo-loco »

hooola yo tengo los trucos t doii
alguno0o0s : :D

help: Nos muestra la lista de trucos
Kaching: Obtenemos 1000 Simoleons
Motherlode: Obtenemos 50000 Simoleons
unlockOutfits[on]: Vemos los trajes de carrera y uniformes de servicios (ponemos off entre los corchetes para deshabilitar el truco).
moveObjects[on]: Nos permite todos los objetos, sin restricciones (ponemos off entre los corchetes para deshabilitar el truco).
restSim[Nombre][Apellido]: Enviamos a los Sims al estado seguro y neutral en casa.
constrainFloorElevation [true]: Tenemos opción a ajustar el terreno (ponemos false entre los corchetes para deshabilitar el truco).
fadeObjects[on]: Los objetos se desvanecen en el momento en que la cámara se acerca a ellos (ponemos off entre los corchetes para deshabilitar el truco.
jokePlease: Muestra una broma aleatoria en la consola de los trucos.
hideHeadlineEffects[on]: Muestra bocadillos de habla o pensamiento sobre los Sims (ponemos off entre los corchetes para deshabilitar el truco).
fullscreen[on]: Pantalla completa (off entre corchetes para deshabilitar).
quit: Salimos del juego

(espro q te sirvan... ) :wink:
darthbundy
Mensajes: 115
Registrado: 03 May 2008, 15:58

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por darthbundy »

juego instalado y corriendo perfectamente desde la portátil.

Consulta: Descargé el extra que pusieron de la nueva ciudad pero no me carga ninguna nueva ciudad al momento de jugar
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ulloasalta
Mensajes: 1365
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Ubicación: Salta - Argentina
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Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por ulloasalta »

darthbundy escribió:juego instalado y corriendo perfectamente desde la portátil.

Consulta: Descargé el extra que pusieron de la nueva ciudad pero no me carga ninguna nueva ciudad al momento de jugar
hay q instaalarla aparte creo o algo asi :?
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Pichuqueta
Mensajes: 15
Registrado: 04 Jul 2009, 14:46

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por Pichuqueta »

Hola, alguien me podría ayudar? Me descargué el juego de los sims 3 Multilenguaje para PC (pero no aquí); lo instalé y anda de 10, pero está en inglés y no sé cómo hacer para pasarlo al castellano. Alguien me puede dar una mano??
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Gizmo_II
Mensajes: 901
Registrado: 04 Nov 2008, 13:56

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por Gizmo_II »

Gente, tengo un problema con el juego. Lo instalo, lo crackeo, todo pipi cucu, pero cuando lo quiero ejecutar me dice que no se puede iniciar el juego porque el dispositivo 0 no puede ejecutarlo, que no se detectó ninguna tarjeta gráfica compatible y que compruebe la configuración del equipo.

Tengo una GForce 6200, es decir, 128 MB y Pixel Shader 3.0, lo necesario para jugar a esto. Y sí, la placa está bien, jamás tuve ningún problema.

¿Alguna idea alguien?
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Powerful
Mensajes: 1419
Registrado: 23 Ene 2005, 22:21

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por Powerful »

Hola.

Me gustaria saber si el juego funciona en un chip grafico nvidia 6100 integrado? no importa si es la minima resolucion, efectos, y texturas. Pero que funcione bien fluido y sin problemas.

Por que quiero ver si funciona en un AMD X2 5000 de 2.8Ghz / 2GB DDR2 y una tarjeta integrada nvidia 6100. O sera que en una tarjeta PCI-E MSI 7300LE de 128 megas servira?

Gracias
Rysen 3700x-Noctua DH-D15-ASRock x570 Steel Legend-16GB Patriot Viper Steel 3866-MSI 1080Ti-Asus 144hz-M.2 Nvme 1TB-SSD 860 EVO 500gb-D.D 12TB-S.B.x-fi Titanium-Logitech G910-Logitech Pro Gaming-Cooler Master Cosmos-Seasonic focus+ 850w-Pioneer BluRay
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ulloasalta
Mensajes: 1365
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Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por ulloasalta »

Powerful escribió:Hola.

Me gustaria saber si el juego funciona en un chip grafico nvidia 6100 integrado? no importa si es la minima resolucion, efectos, y texturas. Pero que funcione bien fluido y sin problemas.

Por que quiero ver si funciona en un AMD X2 5000 de 2.8Ghz / 2GB DDR2 y una tarjeta integrada nvidia 6100. O sera que en una tarjeta PCI-E MSI 7300LE de 128 megas servira?

Gracias
con la MSI te tiene que andar bien
y con la integrada no te sabria decir .
Imagen
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starforce
Mensajes: 815
Registrado: 29 Jun 2007, 14:58

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por starforce »

Ya salió el parche v1.3.24 crackeado por FAS
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juache
Traductor
Mensajes: 1647
Registrado: 05 Abr 2007, 17:52
Ubicación: San Luis Potosí, S.L.P.

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por juache »

Los cambios son: (solo copie y pegue)
Spoiler:mostrar
* After getting promoted in a job with a night shift the Sim will only receive
the day off if their next shift starts within 8 hours.
* Exporting and Sharing a Level 10 Gardener Sim properly maintains their
special abilities.
* Fixes to Story Progression. Babies will no longer be born to single parents.
Player created or controlled households are now “protected” and will no longer
be removed through “Story Progression.” Warning: Story Progression will no
longer remove previously player controlled Sims. Users who take control of too
many Sims in the same game may experience poor performance as the neighborhood
can become over populated.
* Switching between multiple saved outfits of the same type no longer has the
potential to wipe out saved outfits.
* Waterlillies now have a smoother level of detail transition when zooming the
camera.
* Camera memory hotkeys now properly remember floor level.
* Certain situations will now properly stop socialization and disallow asking
other Sims to join.
* Bait picker for fishing has been improved.
* Sims no longer automatically exit the bathtub before receiving the “Bathe
until Tranquil” moodlet.
* Sims can no longer interview non-playable ghosts.
* Addressed an issue where distant audio could occasionally be heard while the
player is focused on a Sim is inside their own home.
* Changing jobs no longer fulfills the “Meet All Co-workers” Wish.
* Playable ghost teens and children are now properly assigned to a school.
* Custom paintings can now be properly placed above objects that are placed up
against a wall and leave enough wall space.
* The “Call Over” Interaction is now available on seated Sims.
* Reduced the urge for neat Sims to put away fire pits.
* Neighbors will no longer gather to watch a burglar that hasn’t yet stolen
anything.
* The “Maywood Glen” community lot is now properly classified as a park.
* “Omni-Plant” opportunity has a higher chance of appearing.
* Painting valued painting wishes are easier to fulfill.
* Number of Books Read in the writing skill journal now counts number of books
finished instead of the number of books started.
* Sims will no longer attempt to use laptops when they are ungreeted visitors.
* “Befriend All Co-workers” wish is no longer fulfilled by switching to a job
with no coworkers.
* Fixed a problem where the incorrect clothing was displayed on a Sim in the
game launcher icon.
* Harvestables on harvest ready plants will not get occasionally lost during
import/export.
* Opportunity to improve athletic skill will no longer appear when athletic
skill is full.
* “Play a Game with Sim” wish now fulfills from “Playing Foosball.”
* Sims will now get the “Witnessed Divorce” moodlet from watching other married
Sims break up.
* Stocked ponds are properly preserved when shared.
* Sims will no longer occasionally fail to walk a path involving four or more
flights of stairs.
* A player is now able to complete the “Upgrade Audio Lite by LoFi” Wish.
* Prevented a game freeze that occurred when placing a lot while in “Cameraman
Mode.”
* Sims no longer have the rare chance of getting permanently stuck while
socializing.
* Non-player Sim autonomy now runs more quickly for Sims on screen and nearby
(neighbors won’t spend time standing in their front yards or not moving on
community lots)
* Fixed a rare case in which the skewer thumbnail of an NPC could disappear
during a private wedding.
* “Become Enemies with Child” wish no longer appears.
* “Quit Job” wish will now fulfill if Sim gets a new job and is forced to quit
the old one.
* Stairs are no longer allowed to be deleted while in use.
* Prevented a case where toddlers were allowed to escape a lot and wander
freely.
* Fixed a rare case where a toddler’s teddy bear could get permanently stuck in
their inventory.
* “Clean High Chair” wish properly fulfills.
* “SimLife Goggles” are no longer duplicated after moving.
* The “Raid Criminals” interaction can now be properly resumed after saving and
loading while it is in progress.
* Sims will no longer get a wish to ask their husband to be their boyfriend.
* Fix for a possible crash when disconnecting headphones during gameplay.
* Relationships are properly preserved when merging a newly created household
into an existing household.
* “Play with Toy” wish properly fulfills when a child Sim plays with the teddy
bear.
* Fixed an error that occurred when deleting an outfit preset that a Sim was
wearing.
* Lot pricing was corrected in edit town. The price of trees and bushes is now
properly accounted for. Various community lot objects no longer provide negative
value to a lot.
* “Woohoo” interaction now counts as a romantic interaction.
* Wish to “See Child Become a Genius” now auto cancels once it is no longer
possible to fulfill.
* Sheet music can no longer be chosen from the bookshelf interactions. This
prevents a situation in which Sims could no longer learn particular songs.
* Fixes a rare case where a revived ghost could become stuck in the science lab
if a household was split.
* “Eat Food at Park” wish now fulfills properly.
* Parents will no longer wish to “See Sim Get Married” for their already
married children.
* Kleptomaniac Sims can no longer return items currently being used by other
Sims.
* Fixes a rare case in which a blank thumbnail could appear in the family
inventory after a Sim had been kicked out.
* Fixes a rare case in which a blank thumbnail could appear in the family
inventory after a Kleptomaniac Sim swiped something.
* ATI video driver’s “Adaptive Aantialiasing” option conflicts with ingame
“Edge Smoothing.” The combination causes visual corruption. A note has been
added to the readme encouraging players not to enable these two features at the
same time.
* Medium-sized, high quality in-game videos can now be successfully uploaded
via the launcher.
* Fixed a case where “Breakup with Sim” wasn’t correctly fulfilling.
* Fix for a case where rapidly clicking on Sim traits could crash the game.
* Toddler’s body no longer deforms when “Watching TV” after “Learning to
Talk.”
* Sims can now use “Charming Introduction” on Sims invited over to a home lot.
* Gardening skill gain no longer continues if gardening channel viewing is
interrupted.
* Child Sims no longer deform after “Watching a Concert.”
* Eating specific prepared meals no longer has an impact on an unborn baby’s
gender.
* Fixed a hang that could occur when moving away from a house with harvestable
plants growing on it.
* Merge household bed and fridge requirements are no longer enforced on lots
that are being abandoned.
* Fixed a problem, where through specific timing, objects could become unusable
if the game is saved while they are being placed in a Sim’s inventory.
* The Sims 3 is now properly categorized as a game in the Windows Vista Games
Explorer.
* A selected object in buy or build mode now stays attached to the cursor as
the player scrolls the camera with the direction keys.
* Fences no longer occlude sound.
* Terrain enclosed by walls and a roof is now properly lit.
* Puddles will properly conform to uneven terrain.
* Prevented problematic routing behavior that occurs when replacing an object
mid route.
* Corrected various grammar and spelling mistakes.
* Deleted screenshots no longer remain listed in the launcher.
* “Dance Together” and “Tutor Sim in Skill…” no longer appear on Sims at
inappropriate times.
* “Non-hydrophobic” Sims will no longer panic while swimming.
* The Magic Gnome text notification now displays the proper icon.
* Exposed floor tile edges have changed in color.
* Fixed a problem where counters would occasionally turn black while selecting
certain objects in build mode.
* Fixed a rare instance where at map level the bulldozer tool could leave a
blue hole in the ground.
* The option to “Adjust Tree Detail” now properly displays a “Restart Required”
message.
* “Spying on the Cuisine” opportunity can now be fulfilled by selecting to “Eat
Outside” at the Bistro.
* Refreshing doors no longer causes them to lose their front door status.
* A child that ages to a teen will no longer receive the wish to “Talk about
New Job.”
* “View” interaction will not be duplicated when placing objects on the “Nearly
Perfect Pedestal.”
* Up arrow can now be used when placing a house from the library.
* A faint line is no longer visible on the heads of babies.
* Fish are no longer duplicated in the fridge when moving homes.
* All dfc-gorilla (update installer) messages will now appear properly
translated.
* Fix for a rare case in which a Sim could be teleported to an invalid location
if the game was reloaded while they were “Changing Outfit.”
* Fixed a problem where bulldozed lots were not being properly lit at map
level.
* Sims who run into obstacles placed directly in front of them, no longer get
stuck.
* Babies and Toddlers will no longer be left alone if the household is split up
or merged through edit town, a babysitter will be called.
* Fixed a rare case in which a Sim remains on the wrong lot after moving.
* Guitar Skill level 10 text notification no longer mentions purchasing new
songs from the bookstore.
* Fixed a rare case where the social worker’s vehicle could be left behind on a
lot.
* Korean GRB rating is now available to use in Windows Parental Controls.
* The Sims 3 now supports more than 2000 concurrent save games.
* Custom Music will no longer be assigned as a favorite randomly.
* Fixed a rare case where “Accept” would be unavailable in Create-A-Sim after
undoing while accepting a Sim from “Play with Genetics.”
* Children Sims will no longer attempt to knock over blocks at the same time.
* Fixed child animation when putting away the birthday cake.
* Fish no longer appear on dry ground of lots that have been coverted to
residential lots .
* Bulldozing a lot with collectable spawners no longer destroys the spawners.
* A family with only a toddler is no longer allowed to be saved to the
library.
* Placing small objects on the front slot of the dresser will no longer block
the dresser from being used.
* Sims no longer fail to view decorative objects placed on a fireplace mantle.
* Sims now build relationship through the “Tutor” interaction.
* Fixed a minor error that occurred while loading a game where the dresser was
in use.
* Fix for misaligned water effects on a particular sink.
* “Likes Work” moodlet is now properly removed if “Workaholic” trait is changed
or removed.
* Purchasing “SimLife Goggles” now fulfills the “Buy Video Game” wish.
* Canceling the installation of a queue of downloaded items now works
properly.
* “Collection Helper” is properly displayed when picked up in buy mode.
* Fixes some cases of objects being improperly assigned type in the launcher.
* The player can no longer delete a tombstone that is being used by a ghost.
* Fixed a rare routing failure that could happen when attempting to route to an
enclosed object on an inactive floor.
* Televisions no longer play video after they are burned or broken.
* Under certain circumstances, Sims will now choose smarter lot entry
locations.
* “Amateur Olympics” Opportunity notification now mentions event times.
* Sims can no longer “Try for Baby” with the Grim Reaper.
* Fixed a rare case where a Sim could start painting but the canvas was not
visible.
* Fixed a rare case where the police cruiser could be left in front of the
police station.
* “Sabotage” interaction is now available under more conditions.
* Deeds will now stack in the inventory and a “Collect All” interaction can be
used on them.
* The Riverview download now displays the proper size for the entire duration
of the download.
* Fix for children playing improper animations when trying to cook.
* Fixed an error that occurred when removing the moodlet manager from the
inventory of a Sim that was in the process of using the moodlet manager.
* “Upgrade Object” wish correctly filters out gates.
* Various premade Sims downloaded from the exchange are now sorting into the
correct age catagory.
* Buildings will keep the appropriate lights when zooming in and out at
nighttime.
* Fixed a very slow memory leak triggered by the “Fertilize” interaction.
* Adding support for the NVIDIA Ion.
* Roofing is now visible on low end Intel video cards.
* Replaced a duplicate hat style for elder females.
* Game speed no longer affects the playback of audio stings.
* NPC’s automobiles are no longer purged from inventory.
* Added support for the NVIDIA GeForce GTS 250.
* Mac Only: Custom Content, Screenshots or video added to
Documents/User/Electronic Arts/The Sims 3/… while the game is running will now
show up in the Launcher.
* Mac Only: The Mac version of The Sims 3 now supports Shader Model 3.0
graphics features. (excluding the NVIDIA GeForce 7300GT and 7600GT cards)
* Mac Only: The high lighting quality Sim shader has been enabled in
Create-A-Sim.
* Mac Only: Added a warning message upon attempting to delete a downloaded
world (Riverview) that associated save files will be lost.
* Mac Only: Enabled depth texture support (shadows) on all supported video
cards.
* Mac Only: The user interface is no longer improperly displayed in ingame
reflections.
Hubiese sido mejor sacaruna expancion, jajaja
Maxitoxico
Mensajes: 2
Registrado: 13 Jul 2009, 09:36

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por Maxitoxico »

gracias, pero no puedo jugar con el daemon ustedes como hicieron para jugarlo :oops: porque no pude probe con el daemon y me dice que no es el disco orginal me pueden ayudar, gracias
la otra forma es bajarlo a un disco de doble capa pero no consegui, por eso queria saber como hacer para jugar que no sea de esas forma gracias y chau por favor respondan :lol:
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ulloasalta
Mensajes: 1365
Registrado: 22 Nov 2004, 15:50
Ubicación: Salta - Argentina
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Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por ulloasalta »

Maxitoxico escribió:
Spoiler:mostrar
gracias, pero no puedo jugar con el daemon ustedes como hicieron para jugarlo :oops: porque no pude probe con el daemon y me dice que no es el disco orginal me pueden ayudar, gracias
la otra forma es bajarlo a un disco de doble capa pero no consegui, por eso queria saber como hacer para jugar que no sea de esas forma gracias y chau por favor respondan :lol:
No se que habras hecho pero para que funcione el juego tenes q montar la imagen con el daemon tool luego despues de instalarlo copiar la medicina de la carpeta cra... en la carpeta en donde se instalo el juego y listo ya funciona :)
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Maxitoxico
Mensajes: 2
Registrado: 13 Jul 2009, 09:36

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por Maxitoxico »

a muchas gracias sos un capo me falto lo ultimo de la carpeta crack gracias
:mrgreen:
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Powerful
Mensajes: 1419
Registrado: 23 Ene 2005, 22:21

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por Powerful »

ulloasalta escribió:con la MSI te tiene que andar bien
y con la integrada no te sabria decir.
Gracias, pues ya pobre con la integrada Nvidia 6150 y funciono en todo bajo vamos a ver si con la tarjeta funciona mejor.
Rysen 3700x-Noctua DH-D15-ASRock x570 Steel Legend-16GB Patriot Viper Steel 3866-MSI 1080Ti-Asus 144hz-M.2 Nvme 1TB-SSD 860 EVO 500gb-D.D 12TB-S.B.x-fi Titanium-Logitech G910-Logitech Pro Gaming-Cooler Master Cosmos-Seasonic focus+ 850w-Pioneer BluRay
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akade
Mensajes: 60
Registrado: 09 Sep 2007, 06:50
Ubicación: La Plata, Argentina.

Re: The Sims 3 (c) Electronic Arts - *RAZOR1911*

Mensaje por akade »

Holas !!!

Tengo un problema cuando instalo las actualizaciones la 1.27 y la 1.3...
... me dice q falta o q es incompatible el archivo skuversion.txt...
Alguien sabe q es esto ??? como se puede arreglar ???

Gracias...
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